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[[File:LandmineLevel10.png|centre|thumb|300px]]
 
{{InGameDesc|Causes high damage to attackers. Good against cavalry.}}
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[[File:LandmineLevel10.png|centre|thumb|300px|''Causes high damage to attackers. Good against cavalry'']]
   
 
== Levels ==
 
== Levels ==
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<nowiki>*</nowiki>Research [[Deception]] chapter 1 at the [[Library]] to increase '''Land Mine''' damage by 30%.
 
<nowiki>*</nowiki>Research [[Deception]] chapter 1 at the [[Library]] to increase '''Land Mine''' damage by 30%.
 
</div>
 
</div>
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== Boosts ==
 
== Boosts ==
 
The [[Engineering]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''':
 
The [[Engineering]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''':
 
* Chapter 2: +1 '''Spike Trap'''/'''Land Mine '''limit
 
* Chapter 2: +1 '''Spike Trap'''/'''Land Mine '''limit
* Chapter 4: +1 '''Spike Trap'''/'''Land Mine '''limit
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* Chapter 4: +1 '''Spike Trap'''/'''Land Mine '''limit
 
The [[Deception]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''':
 
The [[Deception]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''':
* Chapter 1: +30% '''Spike Trap'''/'''Land Mine '''damage
+
* Chapter 1: +30% '''Spike Trap'''/'''Land Mine '''damage
  +
 
{{Nav-Buildings}}
 
{{Nav-Buildings}}
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]

Revision as of 16:38, 30 September 2018

LandmineLevel10

Causes high damage to attackers. Good against cavalry

Levels

General Information

  • The Land Mine is a trap (Defensive Building) that can kill any enemy if they get in the triggered zone.
  • The Land Mine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
  • As the Spike Trap phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
  • Research Deception chapter 1 at the Library to increase Land Mine damage by 10%.

Defensive Strategies

  • Put the Spike Trap where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
  • Put Spike Traps right behind Gates to catch Saboteurs/Commandos.
  • Put more than one Spike Traps close to defensive buildings so they can instantly kill tanky units when they get close to it

Statistics

Age Number Available
Bronze Age 1
Iron Age
Classical Age 2
Medieval Age 3
Gunpowder Age 3 (*5)
Enlightenment Age
Industrial Age 4 (*6)
Global Age 5 (*7)
Atomic Age 6(*8)
Cold War Age

*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.

Level Build Cost Gold icon Re-Arm Cost Gold icon Upgrade Time Clock Experience Gain Exp Damage Damage Age Unlocked
1 300 200 0s - 2,500 Bronze Age
2 8,000 700 2h 135 2,850 Iron Age
3 40,000 1,500 12h 355 3,450 Classical Age
4 80,000 2,400 1d 520 4,350 Medieval Age
5 250,000 3,300 2d 760 5,650 Gunpowder Age
6 400,000 10,500 3d 950 6,200 Enlightenment Age
7 750,000 10,450 5d 1,260 10,450 Industrial Age
8 1,500,000 12,020 7d 1,515 12,200

(*15,860)

Global Age
9 2,500,000 ??? 9d 1,740 16,000

(*20,800)

Atomic Age
10 3,000,000 ??? 10d 1,845 20,800

(*27,040)

11 3,700,000 ??? 10d12h 1,895 23,920

(*31,096)

Cold War Age

*Research Deception chapter 1 at the Library to increase Land Mine damage by 30%.


Boosts

The Engineering Technology at the Library confers these bonuses to the Spike Trap/Land Mine:

  • Chapter 2: +1 Spike Trap/Land Mine limit
  • Chapter 4: +1 Spike Trap/Land Mine limit

The Deception Technology at the Library confers these bonuses to the Spike Trap/Land Mine:

  • Chapter 1: +30% Spike Trap/Land Mine damage

Template:Nav-Buildings