Tags: Visual edit apiedit |
No edit summary Tag: Visual edit |
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− | [[File:Screenshot 2016-12-29-12-31-53 - Copie.jpg|centre|thumb|230x230px]] |
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+ | [[File:LandmineLevel13.jpg|centre|thumb|300px]] |
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{{InGameDesc|Causes high damage to attackers. Good against cavalry.}} |
{{InGameDesc|Causes high damage to attackers. Good against cavalry.}} |
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== Levels == |
== Levels == |
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+ | |||
<gallery orientation="landscape" position="center" widths="180"> |
<gallery orientation="landscape" position="center" widths="180"> |
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− | + | SpikeTrapLevel1.png|Spike Trap Level 1 |
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− | + | SpikeTrapLevel2.png|Spike Trap Level 2 |
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− | + | SpikeTrapLevel3.png|Spike Trap Level 3 |
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− | + | SpikeTrapLevel4.png|Spike Trap Level 4 |
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+ | SpikeTrapLevel5.png|Spike Trap Level 5 |
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− | Screenshot 2016-12-29-12-31-53.jpg|Level 7 |
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+ | SpikeTrapLevel6.png|Spike Trap Level 6 |
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− | Screenshot_2016-12-29-12-31-53 - Copie.jpg|Level 8 |
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+ | LandmineLevel7.jpg|Land Mine Level 7 |
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+ | LandmineLevel8.jpg|Land Mine Level 8 |
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+ | LandmineLevel9.jpg|Land Mine Level 9 |
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+ | LandmineLevel10.png|Land Mine Level 10 |
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+ | LandmineLevel11.jpg|Land Mine Level 11 |
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+ | LandmineLevel12.png|Land Mine Level 12 |
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+ | LandmineLevel13.jpg|Land Mine Level 13 |
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+ | LandMineLevel14.jpg|Land Mine Level 14 |
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</gallery> |
</gallery> |
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==General Information== |
==General Information== |
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− | * The ''' |
+ | * The '''{{PAGENAME}}''' is a trap ([[Buildings|Defensive Building]]) that can kill any enemy if they get in the triggered zone. |
− | * The |
+ | * The '''{{PAGENAME}}''' starts as the '''Spike Trap '''from level 1 to 6 and to the '''Land Mine''' at level 7 and above. |
− | * As the |
+ | * As the '''{{PAGENAME}}''' phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby. |
== Defensive Strategies == |
== Defensive Strategies == |
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− | * Put the |
+ | * Put the '''{{PAGENAME}}''' where the enemy will most likely attack (weak points or spots in your defence such as an exposed [[Ballista Tower|Ballista]]/[[Cannon Tower]] that is not protected by [[Wall]]s or other defensive buildings) |
+ | * Put '''{{PAGENAME}}''' right behind [[Gate]]s to catch [[Saboteur]]s/[[Commando]]s. |
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+ | * Put more than one '''Spike Traps''' close to defensive buildings so they can instantly kill tanky units when they get close to it |
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== Statistics == |
== Statistics == |
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+ | |||
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; "> |
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− | {| style="text-align: center; |
+ | {| class="wikitable" style="text-align: center;" |
|- |
|- |
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! scope="col" |Age |
! scope="col" |Age |
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! scope="col" |Number Available |
! scope="col" |Number Available |
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|- |
|- |
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− | | [[ |
+ | | [[Bronze Age]] |
+ | | rowspan="2" |1 |
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|- |
|- |
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− | | [[ |
+ | | [[Iron Age]] |
⚫ | |||
⚫ | |||
|- |
|- |
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| [[Classical Age]]||2 |
| [[Classical Age]]||2 |
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Line 37: | Line 50: | ||
| [[Medieval Age]]||3 |
| [[Medieval Age]]||3 |
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|- |
|- |
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− | | [[Gunpowder Age]] |
+ | | [[Gunpowder Age]] |
+ | | rowspan="2" |3 (*5) |
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|- |
|- |
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|[[Enlightenment Age]] |
|[[Enlightenment Age]] |
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− | |3 (5) |
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|- |
|- |
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|[[Industrial Age]] |
|[[Industrial Age]] |
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− | |4 (6) |
+ | |4 (*6) |
|- |
|- |
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− | |Global Age |
+ | |[[Global Age]] |
− | |5 (7) |
+ | |5 (*7) |
⚫ | |||
⚫ | |||
+ | | rowspan="3" |6(*8) |
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⚫ | |||
+ | |[[Cold War Age]] |
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⚫ | |||
+ | |[[Space Age]] |
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|} |
|} |
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+ | <nowiki>*</nowiki>Research [[Engineering]] chapters 2 and 4 at the [[Library]] to increase '''Land Mine''' limit by 1 for each mentioned chapter. |
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− | {| style="text-align: center; |
+ | {| class="wikitable" style="text-align: center;" |
|- |
|- |
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! scope="col" |Level |
! scope="col" |Level |
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! scope="col" |Build Cost {{Icon|Gold}} |
! scope="col" |Build Cost {{Icon|Gold}} |
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+ | !Citizens Needed {{Icon|Citizen}} |
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! scope="col" |Re-Arm Cost {{Icon|Gold}} |
! scope="col" |Re-Arm Cost {{Icon|Gold}} |
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− | ! scope="col" |Upgrade Time |
+ | ! scope="col" |Upgrade Time {{Icon|Clock}} |
− | ! scope="col" |Experience Gain |
+ | ! scope="col" |Experience Gain {{Icon|Exp}} |
− | ! scope="col" |Damage |
+ | ! scope="col" |Damage {{Icon|Damage}} |
! scope="col" |Age Unlocked |
! scope="col" |Age Unlocked |
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|- |
|- |
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− | | '''1'''|| 300 |
+ | | '''1'''|| 300 |
+ | |0|| 200|| 0s|| <nowiki>-</nowiki>|| 2,500|| [[Bronze Age]] |
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|- |
|- |
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− | | '''2'''|| 8,000 |
+ | | '''2'''|| 8,000 |
+ | | rowspan="14" |1|| 700|| 2h|| 135|| 2,850|| [[Iron Age]] |
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|- |
|- |
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− | | '''3'''|| 40,000|| 1,500|| 12h|| 355 || 3,450|| Classical Age |
+ | | '''3'''|| 40,000|| 1,500|| 12h|| 355 || 3,450|| [[Classical Age]] |
|- |
|- |
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− | | '''4'''|| 80,000|| 2,400|| 1d|| 520|| 4,350|| Medieval Age |
+ | | '''4'''|| 80,000|| 2,400|| 1d|| 520|| 4,350|| [[Medieval Age]] |
|- |
|- |
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− | | '''5'''|| 250,000|| 3,300|| 2d|| 760 || 5,650|| Gunpowder Age |
+ | | '''5'''|| 250,000|| 3,300|| 2d|| 760 || 5,650|| [[Gunpowder Age]] |
|- |
|- |
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− | | '''6'''|| 400,000|| 10,500|| 3d|| 950 || 6,200|| Enlightenment Age |
+ | | '''6'''|| 400,000|| 10,500|| 3d|| 950 || 6,200|| [[Enlightenment Age]] |
|- |
|- |
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+ | | '''7'''|| 750,000|| 10,450|| 5d|| 1,260|| 10,450|| [[Industrial Age]] |
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⚫ | |||
⚫ | |||
− | |10,450 |
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− | |5d |
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− | |1,260 |
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− | |10,450 |
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− | |Industrial Age |
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|- |
|- |
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+ | | '''8'''|| 1,500,000|| 12,020|| 7d|| 1,515|| 12,020 |
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⚫ | |||
+ | (*15,626) |
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⚫ | |||
⚫ | |||
− | |12,020 |
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− | |7d |
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− | |1515 |
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− | |12,200 |
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− | |Global Age |
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|- |
|- |
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+ | | '''9'''|| 2,500,000|| ?|| 9d|| 1,740|| 16,000 (*20,800)|| rowspan="2" |[[Atomic Age]] |
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⚫ | |||
+ | |- |
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− | |2,500,000 |
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+ | | '''10'''|| 3,000,000|| ?|| 10d|| 1,845|| 20,800 (*27,040) |
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⚫ | |||
− | | |
+ | |- |
+ | | '''11'''|| 3,700,000|| ?|| 10d12h|| 1,895|| 23,920 (*31,096)|| rowspan="2" |[[Cold War Age]] |
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− | |1,740 |
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+ | |- |
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− | |16,000 |
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+ | | '''12'''|| 4,255,000|| ?|| 11d|| 2,100|| 27,508 (*35,760) |
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⚫ | |||
+ | |- |
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+ | | '''13'''|| 5,055,000|| ?|| 12d|| 2,200|| 31,608 (*41,090)|| rowspan="2" |[[Space Age]] |
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+ | |- |
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⚫ | |||
⚫ | |||
⚫ | |||
+ | |13d |
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+ | |2,300 |
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+ | |35,900 |
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+ | (*46,670) |
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+ | |- |
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+ | |'''15''' |
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⚫ | |||
+ | |? |
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+ | |14d |
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+ | |2,400 |
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+ | |(*51,570) |
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+ | |[[Digital Age]] |
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|} |
|} |
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+ | <nowiki>*</nowiki>Research [[Deception]] chapter 1 at the [[Library]] to increase '''{{PAGENAME}}''' damage by 30%. |
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</div> |
</div> |
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+ | |||
− | {{Nav-Buildings}} |
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+ | |||
+ | == Boosts == |
||
+ | The [[Engineering]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''': |
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+ | * Chapter 2: +1 '''Spike Trap'''/'''Land Mine '''limit |
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+ | * Chapter 4: +1 '''Spike Trap'''/'''Land Mine '''limit |
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+ | The [[Deception]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''': |
||
+ | * Chapter 1: +30% '''Spike Trap'''/'''Land Mine '''damage |
||
+ | |||
+ | [[University#Harriet Tubman|Harriet Tubman]] at the [[University]] confers these bonuses to '''Traps''': |
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+ | * '''Traps''' upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels). |
||
+ | * '''Traps''' upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels). |
||
+ | |||
+ | {{Master Navigation}} |
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[[Category:Defensive Buildings]] |
[[Category:Defensive Buildings]] |
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[[Category:Traps]] |
[[Category:Traps]] |
Revision as of 13:17, 17 February 2020
“Causes high damage to attackers. Good against cavalry.”
Levels
General Information
- The Landmine is a trap (Defensive Building) that can kill any enemy if they get in the triggered zone.
- The Landmine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
- As the Landmine phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
Defensive Strategies
- Put the Landmine where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
- Put Landmine right behind Gates to catch Saboteurs/Commandos.
- Put more than one Spike Traps close to defensive buildings so they can instantly kill tanky units when they get close to it
Statistics
Age | Number Available |
---|---|
Bronze Age | 1 |
Iron Age | |
Classical Age | 2 |
Medieval Age | 3 |
Gunpowder Age | 3 (*5) |
Enlightenment Age | |
Industrial Age | 4 (*6) |
Global Age | 5 (*7) |
Atomic Age | 6(*8) |
Cold War Age | |
Space Age |
*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.
Level | Build Cost | Citizens Needed | Re-Arm Cost | Upgrade Time | Experience Gain | Damage | Age Unlocked |
---|---|---|---|---|---|---|---|
1 | 300 | 0 | 200 | 0s | - | 2,500 | Bronze Age |
2 | 8,000 | 1 | 700 | 2h | 135 | 2,850 | Iron Age |
3 | 40,000 | 1,500 | 12h | 355 | 3,450 | Classical Age | |
4 | 80,000 | 2,400 | 1d | 520 | 4,350 | Medieval Age | |
5 | 250,000 | 3,300 | 2d | 760 | 5,650 | Gunpowder Age | |
6 | 400,000 | 10,500 | 3d | 950 | 6,200 | Enlightenment Age | |
7 | 750,000 | 10,450 | 5d | 1,260 | 10,450 | Industrial Age | |
8 | 1,500,000 | 12,020 | 7d | 1,515 | 12,020
(*15,626) |
Global Age | |
9 | 2,500,000 | ? | 9d | 1,740 | 16,000 (*20,800) | Atomic Age | |
10 | 3,000,000 | ? | 10d | 1,845 | 20,800 (*27,040) | ||
11 | 3,700,000 | ? | 10d12h | 1,895 | 23,920 (*31,096) | Cold War Age | |
12 | 4,255,000 | ? | 11d | 2,100 | 27,508 (*35,760) | ||
13 | 5,055,000 | ? | 12d | 2,200 | 31,608 (*41,090) | Space Age | |
14 | 5,900,000 | ? | 13d | 2,300 | 35,900
(*46,670) | ||
15 | 7,000,000 | ? | 14d | 2,400 | (*51,570) | Digital Age |
*Research Deception chapter 1 at the Library to increase Landmine damage by 30%.
Boosts
The Engineering Technology at the Library confers these bonuses to the Spike Trap/Land Mine:
- Chapter 2: +1 Spike Trap/Land Mine limit
- Chapter 4: +1 Spike Trap/Land Mine limit
The Deception Technology at the Library confers these bonuses to the Spike Trap/Land Mine:
- Chapter 1: +30% Spike Trap/Land Mine damage
Harriet Tubman at the University confers these bonuses to Traps:
- Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
- Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
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