DomiNations! Wiki
DomiNations! Wiki
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[[File:Screenshot 2016-12-29-12-31-53 - Copie.jpg|centre|thumb|230x230px]]
 
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[[File:LandmineLevel13.jpg|centre|thumb|300px]]
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{{InGameDesc|Causes high damage to attackers. Good against cavalry.}}
 
{{InGameDesc|Causes high damage to attackers. Good against cavalry.}}
   
 
== Levels ==
 
== Levels ==
  +
 
<gallery orientation="landscape" position="center" widths="180">
 
<gallery orientation="landscape" position="center" widths="180">
spike level 3.png|Level 3
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SpikeTrapLevel1.png|Spike Trap Level 1
spike level 4.png|Level 4
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SpikeTrapLevel2.png|Spike Trap Level 2
IMG_4587.PNG|Level 5
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SpikeTrapLevel3.png|Spike Trap Level 3
IMG_4588.PNG|Level 6
+
SpikeTrapLevel4.png|Spike Trap Level 4
  +
SpikeTrapLevel5.png|Spike Trap Level 5
Screenshot 2016-12-29-12-31-53.jpg|Level 7
 
  +
SpikeTrapLevel6.png|Spike Trap Level 6
Screenshot_2016-12-29-12-31-53 - Copie.jpg|Level 8
 
  +
LandmineLevel7.jpg|Land Mine Level 7
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LandmineLevel8.jpg|Land Mine Level 8
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LandmineLevel9.jpg|Land Mine Level 9
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LandmineLevel10.png|Land Mine Level 10
  +
LandmineLevel11.jpg|Land Mine Level 11
  +
LandmineLevel12.png|Land Mine Level 12
  +
LandmineLevel13.jpg|Land Mine Level 13
  +
LandMineLevel14.jpg|Land Mine Level 14
 
</gallery>
 
</gallery>
   
 
==General Information==
 
==General Information==
* The '''Land Mine''' is a trap ([[Buildings|Defensive Buildings]]) that can kill any enemy if they get in the triggered zone.
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* The '''{{PAGENAME}}''' is a trap ([[Buildings|Defensive Building]]) that can kill any enemy if they get in the triggered zone.
* The Land Mine starts as the '''Spike Trap '''from level 1 to 6 and to the Land Mine at level 7 and above.
+
* The '''{{PAGENAME}}''' starts as the '''Spike Trap '''from level 1 to 6 and to the '''Land Mine''' at level 7 and above.
* As the Spike Trap phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
+
* As the '''{{PAGENAME}}''' phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
   
 
== Defensive Strategies ==
 
== Defensive Strategies ==
* Put the spike trap where the enemy will most likely attack (weak points or spots in your defence such as a exposed ballista/cannon tower that is not protected by walls or other defensive buildings)
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* Put the '''{{PAGENAME}}''' where the enemy will most likely attack (weak points or spots in your defence such as an exposed [[Ballista Tower|Ballista]]/[[Cannon Tower]] that is not protected by [[Wall]]s or other defensive buildings)
  +
* Put '''{{PAGENAME}}''' right behind [[Gate]]s to catch [[Saboteur]]s/[[Commando]]s.
  +
* Put more than one '''Spike Traps''' close to defensive buildings so they can instantly kill tanky units when they get close to it
   
 
== Statistics ==
 
== Statistics ==
  +
 
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
 
<div style="padding: 5px; font-size: 100%; color:black; background-color: wheat; ">
{| style="text-align: center;" class="wikitable"
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{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! scope="col" |Age
 
! scope="col" |Age
 
! scope="col" |Number Available
 
! scope="col" |Number Available
 
|-
 
|-
| [[Stone Age]]||0
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| [[Bronze Age]]
  +
| rowspan="2" |1
 
|-
 
|-
| [[Bronze Age]] || 1
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| [[Iron Age]]
|-
 
| [[Iron Age]]||1
 
 
|-
 
|-
 
| [[Classical Age]]||2
 
| [[Classical Age]]||2
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| [[Medieval Age]]||3
 
| [[Medieval Age]]||3
 
|-
 
|-
| [[Gunpowder Age]]||3 (5)
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| [[Gunpowder Age]]
  +
| rowspan="2" |3 (*5)
 
|-
 
|-
 
|[[Enlightenment Age]]
 
|[[Enlightenment Age]]
|3 (5)
 
 
|-
 
|-
 
|[[Industrial Age]]
 
|[[Industrial Age]]
|4 (6)
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|4 (*6)
 
|-
 
|-
|Global Age
+
|[[Global Age]]
|5 (7)
+
|5 (*7)
 
|-
 
|[[Atomic Age]]
  +
| rowspan="3" |6(*8)
 
|-
  +
|[[Cold War Age]]
 
|-
  +
|[[Space Age]]
 
|}
 
|}
  +
<nowiki>*</nowiki>Research [[Engineering]] chapters 2 and 4 at the [[Library]] to increase '''Land Mine''' limit by 1 for each mentioned chapter.
{| style="text-align: center;" class="wikitable"
+
{| class="wikitable" style="text-align: center;"
 
|-
 
|-
 
! scope="col" |Level
 
! scope="col" |Level
 
! scope="col" |Build Cost {{Icon|Gold}}
 
! scope="col" |Build Cost {{Icon|Gold}}
  +
!Citizens Needed {{Icon|Citizen}}
 
! scope="col" |Re-Arm Cost {{Icon|Gold}}
 
! scope="col" |Re-Arm Cost {{Icon|Gold}}
! scope="col" |Upgrade Time
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! scope="col" |Upgrade Time {{Icon|Clock}}
! scope="col" |Experience Gain
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! scope="col" |Experience Gain {{Icon|Exp}}
! scope="col" |Damage
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! scope="col" |Damage {{Icon|Damage}}
 
! scope="col" |Age Unlocked
 
! scope="col" |Age Unlocked
 
|-
 
|-
| '''1'''|| 300|| 200|| 0 sec|| 0|| 2,500|| Bronze Age
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| '''1'''|| 300
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|0|| 200|| 0s|| <nowiki>-</nowiki>|| 2,500|| [[Bronze Age]]
 
|-
 
|-
| '''2'''|| 8,000|| 700|| 2h|| 135|| 2,850|| Iron Age
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| '''2'''|| 8,000
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| rowspan="14" |1|| 700|| 2h|| 135|| 2,850|| [[Iron Age]]
 
|-
 
|-
| '''3'''|| 40,000|| 1,500|| 12h|| 355 || 3,450|| Classical Age
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| '''3'''|| 40,000|| 1,500|| 12h|| 355 || 3,450|| [[Classical Age]]
 
|-
 
|-
| '''4'''|| 80,000|| 2,400|| 1d|| 520|| 4,350|| Medieval Age
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| '''4'''|| 80,000|| 2,400|| 1d|| 520|| 4,350|| [[Medieval Age]]
 
|-
 
|-
| '''5'''|| 250,000|| 3,300|| 2d|| 760 || 5,650|| Gunpowder Age
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| '''5'''|| 250,000|| 3,300|| 2d|| 760 || 5,650|| [[Gunpowder Age]]
 
|-
 
|-
| '''6'''|| 400,000|| 10,500|| 3d|| 950 || 6,200|| Enlightenment Age
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| '''6'''|| 400,000|| 10,500|| 3d|| 950 || 6,200|| [[Enlightenment Age]]
 
|-
 
|-
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| '''7'''|| 750,000|| 10,450|| 5d|| 1,260|| 10,450|| [[Industrial Age]]
|'''7'''
 
|750,000
 
|10,450
 
|5d
 
|1,260
 
|10,450
 
|Industrial Age
 
 
|-
 
|-
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| '''8'''|| 1,500,000|| 12,020|| 7d|| 1,515|| 12,020
|8
 
  +
(*15,626)
|1,500,000
 
 
| [[Global Age]]
|12,020
 
|7d
 
|1515
 
|12,200
 
|Global Age
 
 
|-
 
|-
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| '''9'''|| 2,500,000|| ?|| 9d|| 1,740|| 16,000 (*20,800)|| rowspan="2" |[[Atomic Age]]
|9
 
  +
|-
|2,500,000
 
  +
| '''10'''|| 3,000,000|| ?|| 10d|| 1,845|| 20,800 (*27,040)
|???
 
|9d
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|-
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| '''11'''|| 3,700,000|| ?|| 10d12h|| 1,895|| 23,920 (*31,096)|| rowspan="2" |[[Cold War Age]]
|1,740
 
  +
|-
|16,000
 
  +
| '''12'''|| 4,255,000|| ?|| 11d|| 2,100|| 27,508 (*35,760)
|Atomic Age
 
  +
|-
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| '''13'''|| 5,055,000|| ?|| 12d|| 2,200|| 31,608 (*41,090)|| rowspan="2" |[[Space Age]]
  +
|-
 
|'''14'''
 
|5,900,000
 
|?
  +
|13d
  +
|2,300
  +
|35,900
  +
(*46,670)
  +
|-
  +
|'''15'''
 
|7,000,000
  +
|?
  +
|14d
  +
|2,400
  +
|(*51,570)
  +
|[[Digital Age]]
 
|}
 
|}
  +
<nowiki>*</nowiki>Research [[Deception]] chapter 1 at the [[Library]] to increase '''{{PAGENAME}}''' damage by 30%.
 
</div>
 
</div>
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{{Nav-Buildings}}
 
  +
  +
== Boosts ==
  +
The [[Engineering]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''':
  +
* Chapter 2: +1 '''Spike Trap'''/'''Land Mine '''limit
  +
* Chapter 4: +1 '''Spike Trap'''/'''Land Mine '''limit
  +
The [[Deception]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''':
  +
* Chapter 1: +30% '''Spike Trap'''/'''Land Mine '''damage
  +
  +
[[University#Harriet Tubman|Harriet Tubman]] at the [[University]] confers these bonuses to '''Traps''':
  +
* '''Traps''' upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
  +
* '''Traps''' upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
  +
  +
{{Master Navigation}}
 
[[Category:Defensive Buildings]]
 
[[Category:Defensive Buildings]]
 
[[Category:Traps]]
 
[[Category:Traps]]

Revision as of 13:17, 17 February 2020

LandmineLevel13

“Causes high damage to attackers. Good against cavalry.”

Levels

General Information

  • The Landmine is a trap (Defensive Building) that can kill any enemy if they get in the triggered zone.
  • The Landmine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
  • As the Landmine phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.

Defensive Strategies

  • Put the Landmine where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
  • Put Landmine right behind Gates to catch Saboteurs/Commandos.
  • Put more than one Spike Traps close to defensive buildings so they can instantly kill tanky units when they get close to it

Statistics

Age Number Available
Bronze Age 1
Iron Age
Classical Age 2
Medieval Age 3
Gunpowder Age 3 (*5)
Enlightenment Age
Industrial Age 4 (*6)
Global Age 5 (*7)
Atomic Age 6(*8)
Cold War Age
Space Age

*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.

Level Build Cost Gold icon Citizens Needed Citizen Re-Arm Cost Gold icon Upgrade Time Clock Experience Gain Exp Damage Damage Age Unlocked
1 300 0 200 0s - 2,500 Bronze Age
2 8,000 1 700 2h 135 2,850 Iron Age
3 40,000 1,500 12h 355 3,450 Classical Age
4 80,000 2,400 1d 520 4,350 Medieval Age
5 250,000 3,300 2d 760 5,650 Gunpowder Age
6 400,000 10,500 3d 950 6,200 Enlightenment Age
7 750,000 10,450 5d 1,260 10,450 Industrial Age
8 1,500,000 12,020 7d 1,515 12,020

(*15,626)

Global Age
9 2,500,000 ? 9d 1,740 16,000 (*20,800) Atomic Age
10 3,000,000 ? 10d 1,845 20,800 (*27,040)
11 3,700,000 ? 10d12h 1,895 23,920 (*31,096) Cold War Age
12 4,255,000 ? 11d 2,100 27,508 (*35,760)
13 5,055,000 ? 12d 2,200 31,608 (*41,090) Space Age
14 5,900,000 ? 13d 2,300 35,900

(*46,670)

15 7,000,000 ? 14d 2,400 (*51,570) Digital Age

*Research Deception chapter 1 at the Library to increase Landmine damage by 30%.


Boosts

The Engineering Technology at the Library confers these bonuses to the Spike Trap/Land Mine:

  • Chapter 2: +1 Spike Trap/Land Mine limit
  • Chapter 4: +1 Spike Trap/Land Mine limit

The Deception Technology at the Library confers these bonuses to the Spike Trap/Land Mine:

  • Chapter 1: +30% Spike Trap/Land Mine damage

Harriet Tubman at the University confers these bonuses to Traps:

  • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
  • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).