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No edit summary Tag: Visual edit |
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− | [[File: |
+ | [[File:LandmineLevel13.jpg|centre|thumb|300px]] |
{{InGameDesc|Causes high damage to attackers. Good against cavalry.}} |
{{InGameDesc|Causes high damage to attackers. Good against cavalry.}} |
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== Levels == |
== Levels == |
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+ | |||
<gallery orientation="landscape" position="center" widths="180"> |
<gallery orientation="landscape" position="center" widths="180"> |
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SpikeTrapLevel1.png|Spike Trap Level 1 |
SpikeTrapLevel1.png|Spike Trap Level 1 |
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LandmineLevel9.jpg|Land Mine Level 9 |
LandmineLevel9.jpg|Land Mine Level 9 |
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LandmineLevel10.png|Land Mine Level 10 |
LandmineLevel10.png|Land Mine Level 10 |
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+ | LandmineLevel11.jpg|Land Mine Level 11 |
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+ | LandmineLevel12.png|Land Mine Level 12 |
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+ | LandmineLevel13.jpg|Land Mine Level 13 |
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+ | LandMineLevel14.jpg|Land Mine Level 14 |
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</gallery> |
</gallery> |
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==General Information== |
==General Information== |
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− | * The ''' |
+ | * The '''{{PAGENAME}}''' is a trap ([[Buildings|Defensive Building]]) that can kill any enemy if they get in the triggered zone. |
− | * The ''' |
+ | * The '''{{PAGENAME}}''' starts as the '''Spike Trap '''from level 1 to 6 and to the '''Land Mine''' at level 7 and above. |
− | * As the ''' |
+ | * As the '''{{PAGENAME}}''' phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby. |
− | * <span>Research </span>[[Deception]]<span> chapter 1 at the </span>[[Library]]<span> to increase </span>'''Land Mine'''<span> damage by 10%.</span> |
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== Defensive Strategies == |
== Defensive Strategies == |
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− | * Put the ''' |
+ | * Put the '''{{PAGENAME}}''' where the enemy will most likely attack (weak points or spots in your defence such as an exposed [[Ballista Tower|Ballista]]/[[Cannon Tower]] that is not protected by [[Wall]]s or other defensive buildings) |
− | * Put ''' |
+ | * Put '''{{PAGENAME}}''' right behind [[Gate]]s to catch [[Saboteur]]s/[[Commando]]s. |
* Put more than one '''Spike Traps''' close to defensive buildings so they can instantly kill tanky units when they get close to it |
* Put more than one '''Spike Traps''' close to defensive buildings so they can instantly kill tanky units when they get close to it |
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! scope="col" |Level |
! scope="col" |Level |
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! scope="col" |Build Cost {{Icon|Gold}} |
! scope="col" |Build Cost {{Icon|Gold}} |
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+ | !Citizens Needed {{Icon|Citizen}} |
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! scope="col" |Re-Arm Cost {{Icon|Gold}} |
! scope="col" |Re-Arm Cost {{Icon|Gold}} |
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! scope="col" |Upgrade Time {{Icon|Clock}} |
! scope="col" |Upgrade Time {{Icon|Clock}} |
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! scope="col" |Age Unlocked |
! scope="col" |Age Unlocked |
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|- |
|- |
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− | | '''1'''|| 300 |
+ | | '''1'''|| 300 |
+ | |0|| 200|| 0s|| <nowiki>-</nowiki>|| 2,500|| [[Bronze Age]] |
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|- |
|- |
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− | | '''2'''|| 8,000 |
+ | | '''2'''|| 8,000 |
+ | | rowspan="14" |1|| 700|| 2h|| 135|| 2,850|| [[Iron Age]] |
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|- |
|- |
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| '''3'''|| 40,000|| 1,500|| 12h|| 355 || 3,450|| [[Classical Age]] |
| '''3'''|| 40,000|| 1,500|| 12h|| 355 || 3,450|| [[Classical Age]] |
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| '''6'''|| 400,000|| 10,500|| 3d|| 950 || 6,200|| [[Enlightenment Age]] |
| '''6'''|| 400,000|| 10,500|| 3d|| 950 || 6,200|| [[Enlightenment Age]] |
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|- |
|- |
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+ | | '''7'''|| 750,000|| 10,450|| 5d|| 1,260|| 10,450|| [[Industrial Age]] |
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− | |'''7''' |
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− | |750,000 |
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− | |10,450 |
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− | |5d |
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− | |1,260 |
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− | |10,450 |
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⚫ | |||
|- |
|- |
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+ | | '''8'''|| 1,500,000|| 12,020|| 7d|| 1,515|| 12,020 |
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− | |'''8''' |
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⚫ | |||
− | |1,500,000 |
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⚫ | |||
− | |12,020 |
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− | |7d |
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− | |1,515 |
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− | |12,200 |
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⚫ | |||
− | |[[Global Age]] |
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|- |
|- |
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+ | | '''9'''|| 2,500,000|| ?|| 9d|| 1,740|| 16,000 (*20,800)|| rowspan="2" |[[Atomic Age]] |
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− | |'''9''' |
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− | |2,500,000 |
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⚫ | |||
− | |9d |
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− | |1,740 |
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− | |16,000 |
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− | (*20,800) |
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− | | rowspan="2" |[[Atomic Age]] |
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|- |
|- |
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+ | | '''10'''|| 3,000,000|| ?|| 10d|| 1,845|| 20,800 (*27,040) |
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− | |'''10''' |
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− | |3,000,000 |
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⚫ | |||
− | |10d |
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− | |1,845 |
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− | |20,800 |
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− | (*27,040) |
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|- |
|- |
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+ | | '''11'''|| 3,700,000|| ?|| 10d12h|| 1,895|| 23,920 (*31,096)|| rowspan="2" |[[Cold War Age]] |
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− | |'''11''' |
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⚫ | |||
− | |3,700,000 |
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+ | | '''12'''|| 4,255,000|| ?|| 11d|| 2,100|| 27,508 (*35,760) |
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− | |? |
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⚫ | |||
− | |10d12h |
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+ | | '''13'''|| 5,055,000|| ?|| 12d|| 2,200|| 31,608 (*41,090)|| rowspan="2" |[[Space Age]] |
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− | |1,895 |
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− | |23,920 |
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− | (*31,096) |
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− | | rowspan="2" |[[Cold War Age]] |
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|- |
|- |
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− | |''' |
+ | |'''14''' |
− | | |
+ | |5,900,000 |
|? |
|? |
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− | | |
+ | |13d |
− | |2, |
+ | |2,300 |
− | | |
+ | |35,900 |
− | (* |
+ | (*46,670) |
|- |
|- |
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− | |''' |
+ | |'''15''' |
− | | |
+ | |7,000,000 |
|? |
|? |
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− | | |
+ | |14d |
− | |2, |
+ | |2,400 |
− | | |
+ | |(*51,570) |
− | |[[ |
+ | |[[Digital Age]] |
|} |
|} |
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− | <nowiki>*</nowiki>Research [[Deception]] chapter 1 at the [[Library]] to increase ''' |
+ | <nowiki>*</nowiki>Research [[Deception]] chapter 1 at the [[Library]] to increase '''{{PAGENAME}}''' damage by 30%. |
</div> |
</div> |
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The [[Deception]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''': |
The [[Deception]] [[Technology]] at the [[Library]] confers these bonuses to the '''Spike Trap'''/'''Land Mine''': |
||
* Chapter 1: +30% '''Spike Trap'''/'''Land Mine '''damage |
* Chapter 1: +30% '''Spike Trap'''/'''Land Mine '''damage |
||
+ | |||
+ | [[University#Harriet Tubman|Harriet Tubman]] at the [[University]] confers these bonuses to '''Traps''': |
||
+ | * '''Traps''' upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels). |
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+ | * '''Traps''' upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels). |
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{{Master Navigation}} |
{{Master Navigation}} |
Revision as of 13:17, 17 February 2020
“Causes high damage to attackers. Good against cavalry.”
Levels
General Information
- The Landmine is a trap (Defensive Building) that can kill any enemy if they get in the triggered zone.
- The Landmine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
- As the Landmine phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
Defensive Strategies
- Put the Landmine where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
- Put Landmine right behind Gates to catch Saboteurs/Commandos.
- Put more than one Spike Traps close to defensive buildings so they can instantly kill tanky units when they get close to it
Statistics
Age | Number Available |
---|---|
Bronze Age | 1 |
Iron Age | |
Classical Age | 2 |
Medieval Age | 3 |
Gunpowder Age | 3 (*5) |
Enlightenment Age | |
Industrial Age | 4 (*6) |
Global Age | 5 (*7) |
Atomic Age | 6(*8) |
Cold War Age | |
Space Age |
*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.
Level | Build Cost | Citizens Needed | Re-Arm Cost | Upgrade Time | Experience Gain | Damage | Age Unlocked |
---|---|---|---|---|---|---|---|
1 | 300 | 0 | 200 | 0s | - | 2,500 | Bronze Age |
2 | 8,000 | 1 | 700 | 2h | 135 | 2,850 | Iron Age |
3 | 40,000 | 1,500 | 12h | 355 | 3,450 | Classical Age | |
4 | 80,000 | 2,400 | 1d | 520 | 4,350 | Medieval Age | |
5 | 250,000 | 3,300 | 2d | 760 | 5,650 | Gunpowder Age | |
6 | 400,000 | 10,500 | 3d | 950 | 6,200 | Enlightenment Age | |
7 | 750,000 | 10,450 | 5d | 1,260 | 10,450 | Industrial Age | |
8 | 1,500,000 | 12,020 | 7d | 1,515 | 12,020
(*15,626) |
Global Age | |
9 | 2,500,000 | ? | 9d | 1,740 | 16,000 (*20,800) | Atomic Age | |
10 | 3,000,000 | ? | 10d | 1,845 | 20,800 (*27,040) | ||
11 | 3,700,000 | ? | 10d12h | 1,895 | 23,920 (*31,096) | Cold War Age | |
12 | 4,255,000 | ? | 11d | 2,100 | 27,508 (*35,760) | ||
13 | 5,055,000 | ? | 12d | 2,200 | 31,608 (*41,090) | Space Age | |
14 | 5,900,000 | ? | 13d | 2,300 | 35,900
(*46,670) | ||
15 | 7,000,000 | ? | 14d | 2,400 | (*51,570) | Digital Age |
*Research Deception chapter 1 at the Library to increase Landmine damage by 30%.
Boosts
The Engineering Technology at the Library confers these bonuses to the Spike Trap/Land Mine:
- Chapter 2: +1 Spike Trap/Land Mine limit
- Chapter 4: +1 Spike Trap/Land Mine limit
The Deception Technology at the Library confers these bonuses to the Spike Trap/Land Mine:
- Chapter 1: +30% Spike Trap/Land Mine damage
Harriet Tubman at the University confers these bonuses to Traps:
- Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
- Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).
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