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Captain's MRL II

Captain's MRL II is currently the highest level MRL.

“A siege vehicle that launches multiple rockets, dealing splash damage to enemy troops.”

MRL (Multiple Launch Rocket) is the 8th type of Factory units players can use in the game. A siege vehicle that launches multiple rockets, dealing splash damage to enemy troops. Unlocked in the Cold War Age.

General Information[]

It is a vehicle mounted rocket launcher. They're excellent against buildings and infantry, but are weak against heavy cavalry. Their splash damage makes them excellent for taking out a group of enemy infrantry defenders.

Visual[]

Statistics[]

Strength Launches a volley of rockets with every attack Strength
Weakness Low hitpoints; vulnerable to tanks Weakness
Favourite target Any Favorite Target
Range 5 Range
Rockes Per Attack 10 Damage
Attack Speed 4s? Clock
Troop space 8 TroopSpace
Training Time 12m 30s Clock


Press [Expand] to see the full table.
Level Name Age Factory Level HP Health icon DPS Damage Damage per RocketDamage Cost Oil icon Upgrade Cost Oil icon Upgrade Time Clock Experience gain Exp
1 MRL Mk.1 Cold War Age 8 1,749 1,050? 300 - - -
2 MRL Mk.2 9 1,924 1,155? 330 200,000 13d 2,130
3 MRL Mk.3 Space Age 10 2,021 1,214? 380 220,000 14d 2,130
4 MRL Mk.4 11 2,200 1,335? 440 240,000 15d 2,220
5 MRL Mk.5 Digital Age 12 2,400 1,498? 500 280,000 17d 2,450
6 MRL Mk.6 13 2,760 1,725? 560 15d 2,500
7 MRL Mk.7 Information Age 14 2,898 1,898? 620 285,000 16d 2,575?
8 MRL Mk.8 15 3,245 1,973? 700 290,000 18d 12h 2,650
9 Spearhead MRL Drone Age 16 3,545 2,070? 780 300,000 19d? 2,725
10 Spearhead MRL II 17 3,945 2,280? 825 310,000 19d 12h 3,000
11 Captain's MRL Automation Age 18 4,400 623 2,492? 875 320,000 20d 3,350
12 Captain's MRL II 19 4,820 676 2,705 930 330,000 21d 3,500

*DPS displayed at game's upgrade information is calculated by dividing Damage per Rocket with Attack Speed, regardless Number of Rockets per Volley.

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5% .
  • Advanced Ballistics
    • Ch. 1 = +10% MRL health
    • Ch. 2 = +10% MRL attack
    • Ch. 3 = +10% MRL attack speed
    • Ch. 4 = +10% MRL health
    • Ch. 5 = +1 rocket per MRL volley

Manufactory[]

Parliament Laws[]

  • Military Funding: Factory
    • Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free

Seasons[]

University[]

  • Sun Tzu
    • MRL Damage: Increase damage of MRL by 3%. (10 levels)
    • MRL Hitpoints: Increase hitpoints of MRL by 3%. (10 levels)

Wonders[]

  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
  • The Versailles wonder confers these bonuses to the MRL:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • The Brandenburg Gate wonder confers these bonuses to the MRL:
    • Factory unit damage: +20%
    • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.

VIP Bonuses[]

  • Factory Troop Training Time
    • Level 7: 10%
    • Level 10: 15%
    • Level 14: 20%

Others[]

The French get a 20% reduction to training time.


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