Machine Gun Level 9.jpg

“Short-ranged tower that excels at eliminating large hordes of units.”

Levels[edit | edit source]

General Information[edit | edit source]

  • The Machine Gun tower is a tower that shoots multiple guns and is effective at destroying groups of units, especially infantry.
  • The Machine Gun starts out as the Redoubt at Levels 1 & 2 and becomes the Machine Gun at Level 3 and up.
  • Heavy Cavalry can destroy the Machine Gun effectively as the Machine Gun struggles against cavalry.
  • As of update v2.0.x, Machine Guns can attack airplanes.

Visuals[edit | edit source]

  • In the level 4 Machine Gun tower the man in the tower is using a U.S-made Browning 30 cal. Machine gun (or the M1917 Browning Machine gun as it is normally called)

Defensive strategies[edit | edit source]

Statistics[edit | edit source]

Age Number Available
Gunpowder Age 2
Enlightenment Age 3
Industrial Age
Global Age 4
Atomic Age 5
Cold War Age
Space Age
Digital Age
Information Age
Size
3x3
Level Build Cost Gold icon.png Citizens Required Citizen.PNG Upgrade Time Clock.PNG XP Gain Exp Damage /Sec. Damage Range Range HP Health Age Unlocked
1 1,400,000 4 2d 1,630 72 7 2,665 Gunpowder Age
2 4,500,000 4d 2,385 78 4,300 Enlightenment Age
3 7,000,000 12d 4,365 104 4,900 Industrial Age
4 9,000,000 14d 4,750 120 5,400 Global Age
5 10,500,000 156 7,025 Atomic Age
6 12,400,000 15d 4,935 202 9,135 Cold War Age
7 17,000,000 16d 5,205 260 11,485 Space Age
8 19,000,000 17d 12h ? ? ? Digital Age
9 18d 5,550 Information Age


Boosts[edit | edit source]

The Citadels Technology at the Library confers these bonuses to the Machine Gun:

  • Chapter 2: Increases Machine Gun health by 20%.
  • Chapter 4: Increases Machine Gun damage by 20%.

The Radar Technology at the Library confers these bonuses to the Machine Gun Tower:

  • Chapter 3 : Machine Gun Towers connected to the City Center by Roads have +15% attack. 

The research of Emperor Haile Selassie in the University also confers the following bonuses to Machine Gun:

  • Machine Gun Damage: Increase 6% damage per each skill level researched. (5 levels)
  • Machine Gun Upgrade Cost: Reduce 4% upgrade cost per each skill level researched. (5 levels)
  • Machine Gun Hitpoints: Increase 6% hitpoints per each skill level researched. (5 levels)

VIP Bonuses[edit | edit source]

Building Upgrade Resource Cost

  • Level 9 : 5%
  • Level 12 : 10%
  • Level 15 : 15%

Parliament[edit | edit source]

Base Financing: Defense

  • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
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