“A powerful anti-infantry unit which excels against large groups of enemies. Their attacks suppress enemy infantry, causing them to move at half speed and deal half damage.”
Machine Gun Infantry is the 1st type of Factory unit players can use in the game. They're excellent at taking out groups of enemy units. However, they aren't strong against Buildings. Unlocked in the Enlightenment Age.
General Information Edit
This unit has the ability to shoot multiple defenders at once and over the wall (since Combat Rebalance) at a relative shorter distance compare to other Range Unit. Their target will move at half speed and deal half damage.
A Machine Gun is a firearm designed to fire bullets as long as the trigger is held, as opposed to semi-automatic weapons that require a trigger-pull for each bullet. The first truly automatic machine gun, the water-cooled Maxim, saw action in WWI, helping make that conflict the high-casualty nightmare it would become.
A Heavy Machine Gun in history is usually a machine that fires larger caliber rounds than a standard MG. HMGs were not portable devices and were often only mounted in defensive emplacements, tanks, and rarely on aircraft.
Name Age Factory Level HP DPS DPS vs Defender Cost Upgrade cost Upgrade time XP Gain Gatling Gun Enlightenment Age 1 1,201 96 480 10 - - - Heavy Gatling Gun 2 1,280 106 530 13 20,400 6d 9h ? Machine Gun Industrial Age 3 1,476 129 645 20 65,000 8d 1,630 Heavy Machine Gun Global Age 4 1,703 156 780 25 140,000 10d 1,845 Veteran Machine Gun Atomic Age 6 1,963 173 865 35 160,000 12d 2,040 Elite Machine Gun 7 2,159 189 945 40 180,000 13d 2,130 Valiant Machine Gun Cold War Age 8 2,482 219 1,095 45 195,000 14d 2,220 Heroic Machine Gun 9 2,732 243 1,215 50 210,000 15d 2,305 Expert Machine Gun Space Age 10 2,869 256 1,280 55 225,000 16d 2,305 Honored Machine Gun 11 3,100 269 1,345 68 ? 17d 2,400
The DPS above base on 1s time between fire.
|Strength||Strong against large groups of infantry|
|Weakness||Weak against defenses, cavalry|
|Favourite Target||Enemy Foot Troops|
|Training Time||2m 30s|
- Chapter 1: Increases Machine Gun Infantry attack by 10%
- Chapter 5: Increases Machine Gun Infantry health by 10%.
- Chapter 1: +20% Machine Gun Infantry damage against defender (Factor 5 => 6)
- Machine Gun Infantry Damage: +3% Machine Gun Infantry damage (5 levels)
The Versailles wonder confers these bonuses to the Machine Gun Infantry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoints bonus from +10% to +11%.
The Brandenburg Gate wonder confers these bonuses to the Machine Gun Infantry:
- Factory unit damage: +20%
- The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.
Credited for the rise in death tolls in modern warfare, the machine gun completely changed infantry tactics and annihilated traditional cavalry.
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