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Captain's Machine Gun II

The Captain's Machine Gun II is currently the highest level of Machine Gun Infantry available in the game.

“A powerful anti-infantry unit which excels against large groups of enemies. Their attacks suppress enemy infantry, causing them to move at half speed and deal half damage.”

Machine Gun Infantry is the 1st type of Factory unit players can use in the game. They're excellent at taking out groups of enemy units. However, they aren't strong against Buildings. Unlocked in the Enlightenment Age.

General Information[]

This unit has the ability to shoot multiple defenders at once and over the wall (since Combat Rebalance) at a relative shorter distance compare to other Range Unit. Their target will move at half speed and deal half damage.

A Machine Gun is a firearm designed to fire bullets as long as the trigger is held, as opposed to semi-automatic weapons that require a trigger-pull for each bullet. The first truly automatic machine gun, the water-cooled Maxim, saw action in WWI, helping make that conflict the high-casualty nightmare it would become.

A Heavy Machine Gun in history is usually a machine that fires larger caliber rounds than a standard MG. HMGs were not portable devices and were often only mounted in defensive emplacements, tanks, and rarely on aircraft.

Visuals[]

Statistics[]

Strength Strong against large groups of infnatry Strength
Weakness Weak against defenses, cavalry Weakness
Favourite target Enemy foot troops Favorite Target
Damage Multiplier Target Defenders
Damage Multiplier 5x?
Range 3 Range
Troop space 3 TroopSpace
Training Time 2m 30s Clock
Level Name Age Factory Level HP Health icon DPS Damage DPS vs Defender Damage Cost Oil icon Upgrade cost Oil icon Upgrade time Clock XP Gain Exp
1 Gatling Gun Enlightenment Age 1 1,201 96 480 10 - - -
2 Heavy Gatling Gun 1 1,280 106 533 13 20,400 6d 9h 90
3 Machine Gun Industrial Age 3 1,476 130 650 20 65,000 8d 1,630
4 Heavy Machine Gun Global Age 4 1,703 156 783 25 140,000 10d 1,845
5 Veteran Machine Gun Atomic Age 6 1,963 173 867 35 160,000 12d 2,040
6 Elite Machine Gun 7 2,159 190 950 40 180,000 13d 2,130
7 Valiant Machine Gun Cold War Age 8 2,482 219 1,100 45 195,000 14d 2,220
8 Heroic Machine Gun 9 2,732 243 1,216 50 210,000 15d 2,305
9 Expert Machine Gun Space Age 10 2,869 256 1,283 55 225,000 16d 2,305
10 Honored Machine Gun 11 3,100 269 1,350 68 240,000 17d 2,400
11 Advanced Machine Gun Digital Age 12 3,350 286 1,443 78 250,000 ?
12 Tactical Machine Gun 13 3,850 333 1,666 88 2,500?
13 Adept Machine Gun Information Age 14 4,043 366 1,833 100 270,000 18d? 2,575?
14 Renowned Machine Gun 15 4,545 416 2,083 115 280,000 18d 12h? 2,650?
15 Spearhead Machine Gun Drone Age 16 5,045 466 2,333 123 290,000 19d? 2,725
16 Spearhead Machine Gun II 17 5,525 526 135 300,000 19d 12h 3,000
17 Captain's Machine Gun Automation Age 18 6,025 580 148 310,000 20d 3,350
18 Captain's Machine Gun II 19 6,620 636 2,900 162 320,000 21d 3,500

The DPS above base on 1s time between fire.

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

Library Technology[]

  • Heavy Weaponry
    • Ch. 1 = Increases Machine Gun Infantry attack by 10%
    • Ch. 5 = Increases Machine Gun Infantry health by 10%.
  • Warfare
    • Ch. 1 = +20% Machine Gun Infantry damage against defender (Factor 5 => 6)
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5% .
  • Counter Offensive
    • Ch. 2 = +10% Machine Gun attack
    • Ch. 4 = +10% Machine Gun hitpoints
  • Assault Battalion
    • Ch. 1 = +10% Machine Gun attack
  • Disruption
    • Ch. 5 = -5% Enemy Machine Gun Infantry Damage

Manufactory[]

Parliament Laws[]

  • Military Funding: Factory
    • Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free

Seasons[]

University[]

  • Sally Ride
    • Machine Gun Infantry Damage: +3% Machine Gun Infantry damage (5 levels)

Wonders[]

  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
  • The Versailles wonder confers these bonuses to the Machine Gun Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • The Brandenburg Gate wonder confers these bonuses to the Machine Gun Infantry:
    • Factory unit damage: +20%
    • The Heritage at the Library Chapter 1 increases this factory damage bonus from +20% to +22%.

VIP Bonuses[]

  • Factory Troop Training Time
    • Level 7: 10%
    • Level 10: 15%
    • Level 14: 20%

Others[]

The French get a 20% reduction to training time.


Trivia[]

Credited for the rise in death tolls in modern warfare, the machine gun completely changed infantry tactics and annihilated traditional cavalry.

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