“Launches long-ranged, powerful missiles against strong invading armies!”
General Information Edit
The Missile Silo is a defensive building that launches missiles at powerful armies
The Missile Silo is available in the Global Age.
The Missile Silo acts like a Tower, i.e. is affected by the Tower Blessing (22% boost to damage)
The Missile Silo has a size of 4x4 which means it cant be easily swapped with other buildings
The missile launched can also damage the air troops if they are within the range where the missile landed.
The Missile Silo requires roughly 107k (107,000) of total invading troops health before it arms and start launching.
Attacking strategies Edit
Use the Demolition Tactics to destroy the Missile Silo at the beginning of the battle (usually from 3 to 5 Demolition Tactics).
Use the Sabotage Tactics to block the Missile Silo
Use Generals, heavy tanks and tanks and deploy away from the rest of your army. The generals and tanks will be targeted whilst your main army continues with the battle.
Use the Air-crafts and Destroyers to destroy firstly the Missile Silo.
Since the Missile Silo will try to target the area with the highest HP unit, it is advised that you should keep some distances between your tank units and all the other units. Remember to keep an eye on the tank units and see if they have entered the minimum valid range (red circles) of the Missile Silo.
Defensive strategies Edit
Bury the silo in a maze of walls (not placed on side of the map) to prevent attackers from taking it out easily.
Avoid placing it close to the Town Center since it would grant them a double win. This one would force the attacker to choose either to go for the town center or silo
Put the Anti-Tank guns, Land Mine and Bunkers next to the Missile Silo to protect it from tanks.
Put the Air Defenses and S.A.M Battery next to the Missile Silo to protect it from planes.
Put the Mortar, Stronghold and Machine Guns surrounding the Missile Silo to protect it from a crowd of Ranged Infantries.
1 160,000 6 5d 2,000 10sec 50 18,750 3,370 Global Age
2 190,000 7d 2,300 21,565 4,055
3 230,000 10d 2,990 28,040 4,935 Atomic Age
4 255,000 11d 3,289 36,450 5,200 Cold War Age
5 262,000 12d 3,785 41,918 5,650
6 265,000 13d 4,285 48,418 5,800 Space Age
Rocketry Technology in the Library confers the following bonus to Missile Silo:
Chapter 1: +10% Missile Silo health
Chapter 2: +5% Missile Silo attack
Chapter 3: Reduces the threat required for missile launches by 5%
Chapter 4: +5% Missile silo attack
Chapter 5: Reduces missile launch time by 1 second
Offensive Ballistics Technology in the Library confers the following bonus to Missile Silo:
Chapter 1: -15% Missile Silo Upgrade cost
Chapter 2: +20% Offensive Missile Silo Launch Damage
Chapter 3: -50% Offensive Missile Silo Launch Cooldown
Chapter 4: -25% Offensive Missile Silo Oil cost to be re-armed
Chapter 5: +1 Offensive Missile Silo Target
The research of
Sally Ride in the University confers the following bonuses to the Missile Silo:
Offensive Missile Silo Reticles: +2 Offensive Missile Silo Reticles.