“Crank it back and watch it fly. In peacetime you can use it to launch all kinds of stuff... most notable of course would be dead cows.”
General Information Edit
- The Mortar is a ranged weapon that delivers splash damage, hitting all units within the area of effect. It is not able to hit units that get close to it, as shown by the red circle when selected.
- The Mortar starts out as the Catapult at levels 1 - 3 and finally becomes the Mortar at level 4 and up.
- The Catapult is first available at the Iron Age.
- It is very effective against large numbers of low hit-point troops, such as Heavy Infantry and Ranged Infantry.
Defensive Strategies Edit
- To create a nice "Kill Zone" put a Mortar 2-3 Blocks away from an Anti-Tank Gun. You could also include a Tower or a Machine Gun (Redoubt).
- Remember as these buildings need no access. You can encapsulate them within a Wall for extra defense with no Gate, unless you want to connect more buildings to the City Center via the Road for more City Center Hitpoints.
Quantity Statistics Edit
|Classical Age||1 (2)|
|Medieval Age||2 (3)|
|Industrial Age||3 (4)|
|Cold War Age|
Level Statistics Edit
|Level||Build Cost||Citizens Needed||Upgrade Time||Damage /Sec.||Range||HP||XP Reward||Age Unlocked|
|9||15,500,000||15d||161||9,880||4,935||Cold War Age|
|11||19,000,000||17d 12h||560?||24,150||5,175||Digital Age|
- Chapter 1: +20% Mortar attack
- Chapter 2: +10% Mortar health
- Chapter 3: +1 Additional Catapult/Mortar.
- Chapter 4: +10% Mortar health
- Chapter 5: Increase speed of fire by +10%.
- Mortar Damage: Increase 3% damage per each skill level researched. (10 Levels)
- Mortar Upgrade Cost: Reduce 2% upgrade cost per each skill level researched. (10 Levels)
- Mortar Hit-points: Increase 3% hit-points per each skill level researched. (10 Levels)
VIP Bonuses Edit
Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Base Financing: Defense
- Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
See also Edit
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