“Crank it back and watch it fly. In peacetime you can use it to launch all kinds of stuff... most notable of course would be dead cows.”
The Mortar is a ranged weapon that delivers splash damage, hitting all units within the area of effect. It is not able to hit units that get close to it, as shown by the red circle when selected.
The Mortar starts out as the Catapult at levels 1 - 3 and finally becomes the Mortar at level 4 and up.
The Catapult is first available at the Iron Age.
It is very effective against large numbers of low hit-point troops, such as Heavy Infantry and Ranged Infantry.
Defensive strategies Edit
To create a nice "Kill Zone" put a Mortar 2-3 Blocks away from an Anti-Tank Gun. You could also include a Tower or a Machine Gun ( Redoubt).
Remember as these buildings need no access. You can encapsulate them within a Wall for extra defense with no Gate, unless you want to connect more buildings to the City Center via the Road for more City Center Hitpoints.
Quantity Statistics Edit
Level Statistics Edit
1 25,000 4 8h 33 10 700 610 Iron Age
2 160,000 1d 46 1,260 1,115 Classical Age
3 700,000 2d 56 1,980 1,630 Medieval Age
4 1,600,000 3d 60 2,735 2,040 Gunpowder Age
5 4,500,000 5d 64 4,550 2,700 Enlightenment Age
6 7,000,000 12d 85 5,300 4,365 Industrial Age
7 9,000,000 14d 98 5,830 4,750 Global Age
8 10,500,000 14d 121 7,600 4,750 Atomic Age
9 15,500,000 15d 161 9,880 4,935 Cold War Age
Machinery Technology at the Library confers these bonuses to the Catapult/ Mortar:
Chapter 1: +20% Catapult attack
Chapter 2: +10%. Catapult health
Chapter 3: +1 Additional Catapult/ Mortar.
Chapter 4: +10%. Catapult health
Chapter 5: Increase speed of fire by +10%.
Radar Technology at the Library confers these bonuses to the Catapult/ Mortar:
The research of
Leonardo da Vinci in the University confers the following bonuses to Catapults/ Mortars:
Mortar Damage: Increase 3% damage per each skill level researched. (10 Levels)
Mortar Upgrade Cost: Reduce 2% upgrade cost per each skill level researched. (10 Levels)
Mortar Hit-points: Increase 3% hit-points per each skill level researched. (10 Levels)
See also Edit