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|Health = 748
 
|Health = 748
 
|Damage per second = 164
 
|Damage per second = 164
|DPS vs Buildings = 205
+
|DPS vs Damage Multiplier Target = 205
|Damage Multiplier = 125%
+
|Damage Multiplier Target = Buildings
  +
|Damage Multiplier = 1.25x
 
|Range = 4
 
|Range = 4
 
|Favourite Target = Any
 
|Favourite Target = Any
|Training Cost = 9,250
+
|Training Cost = 4,300
|Training Time = 8m30s
+
|Training Time = 8m 30s
 
|Troop Space = 6
 
|Troop Space = 6
 
|Troop Type = [[Mortar Infantry]]
 
|Troop Type = [[Mortar Infantry]]
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|Previous = None
 
|Previous = None
 
|Next = [[Guard Mortar]]}}
 
|Next = [[Guard Mortar]]}}
 
 
{{InGameDesc|Lobs explosive shells high into the air to destroy enemy buildings from long range.}}
 
{{InGameDesc|Lobs explosive shells high into the air to destroy enemy buildings from long range.}}
   

Revision as of 18:39, 15 May 2019

“Lobs explosive shells high into the air to destroy enemy buildings from long range.”

The Mortar (Troop) infantry is a level 1 standard Mortar Infantry unit unlocked in the Gunpowder Age. It can be upgraded to the Guard Mortar.

Historical Description

In the early days of the Gunpowder era, most armies had special troops who were trained to throw primitive-fused bombs. These early grenades were cumbersome and heavy, so only the strongest men were selected for grenadier duty. In time, hand grenades became standard issue ordnance for most infantry units and the term "Grenadier" was used to designate elite units. In modern infantry companies, some troops are issued grenade launchers that cover the area between the maximum distance of a thrown hand grenade and the minimum effective distance of a mortar.