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Parliament Buildings

“Laws are forged in these halls. Parliament's laws will affect your alliance mates and town in many ways.”

Parliament is a Defensive Building used to research Laws together with your alliance members.

Levels[]

General Information[]

Parliament allows you to contribute to Law research donations from each alliance member, contribute to completion of a Law. The Law gives benefits to all members in the alliance. The higher level Parliament the higher chance of greater multipliers.

  • The Parliament is a 4x4 building
  • After making your 15 research donations per day; the cost per research changes to crowns until it resets the next day
  • Your research donations can be applied to any law; the value (cost) you see is the same for them all. And the value is for you only; as it increases with each donation for the day
  • After your 15th donation; the cost changes to crowns; which goes from 5,10,25,50,100,200 and remains at 200 after. You never have to spend crowns; simply stop at 15 and wait until it resets the next day
  • The research donation values and costs reset per day per player; so each alliance member sees a different time of reset depending on their time zone. This resets the same time the VIP resets; which is at 00:00 UTC
  • Resources contributed to the Parliament stay with the alliance; and do not travel when leaving and joining a different alliance
  • The Parliament is fully functional while it is upgrading; in other words, you can make donations while it is upgrading
  • Despite Parliament being classified as a defensive building, there are certain factors that negate the building counting towards the 'All Defensive Buildings Destroyed' Bonus, depends on the laws researched and if the said player is in an alliance. Likely a bug
  • Defensive targeting troops will attack Parliament regardless of it having zero defensive capabilities
  • The first wave of Heavy Infantry produced by the Parliament take 7 seconds. The waves after that take 23 seconds.

Statistics[]

Size 4x4
Range(Paliamentary Defenses) 7 Range
Range(Military Infrastructure) 7 Range
Damage Type: Single Target DamageType
Level Build Cost Gold icon Citizens Needed Citizen Chances of Research Point Multiplier Donated ResearchPoints * Upgrade Time Clock Damage/sec. Damage Experience Gain Exp Defender Type Defenders Per Wave Max. Defenders Hitpoints Health icon Expected Research
Points Gained**
Age Unlocked
x1 x2 x5 x10 x20
1 20,000 4 80%(70% / 65%) 11% 6% 2%(12%) 1%(6%) 1d 1,089 785 Hoplite 6 12 1,250 26 (30 / 54 / 62) Iron Age
2 400,000 75%(65% / 60%) 13% 7% 3%(13%) 2%(7%) 2d 1,980 1,395 Pikeman 3,456 31 (36 / 59 / 69) Medieval Age
3 2,750,000 70%(60% / 55%) 15% 8% 4%(14%) 3%(8%) 4d 2,790 3,024 Fusilier 4,246 36 (43 / 64 / 75) Enlightenment Age
4 6,000,000 65%(55% / 50%) 17% 9% 5%(15%) 4%(9%) 12d 5,445 3,725 Assault Infantry 5,296 41 (49 / 69 / 81) Global Age
5 11,800,000 60%(50% / 45%) 19% 10% 6%(16%) 5%(10%) 14d 6,592 4,055 Valiant Infantry 10,522 46 (55 / 74 / 88) Cold War Age
6 16,000,000 55%(45% / 40%) 21% 11% 7%(17%) 6%(11%) 16d 12h 9,545 4,225 Honored Infantry 17.566 51 (62 / 79 / 94) Digital Age
7 21,000,000 50%(40% / 35%) 23% 12% 8%(18%) 7%(17%) 17d 12,333? 4,500 Spearhead Infantry 23,046 Drone Age
* Base values, in brackets values with the Orders of Council Technology (Level 2 / level 5) researched at Library
    • Average expected points gained, per day, by a player after doing 15 donations; ranges from 15-300 (with Legal Contributions Level 10 up to 330), depending on luck (multipliers) expected points gained without Legal Contributions(Ally Relations) and without Orders of Council, in brackets:
  • (1) with Legal Contributions Level 10 but without Orders of Council,
  • (2) without legal contribution but with Order of Council level 5
  • (3) with Legal Contributions Level 10 and with Orders of Council level 5


Cost per Research Donation (per day)[]

Cost per research donation depends on two main factors:

  • Player's Age: the costs are higher for higher ages (e.g., cost more for a Digital Age player than for a Gunpowder Age player)
  • Which donation: donation costs increase; meaning, a player can make 15 donations per day and each donation is higher than the other. Donation #16 and beyond are crowns

Each age has a base cost, for example Gunpowder base cost is 8,000 or Industrial Age base cost is 14,000. This base cost is cost for Donation #1, then following Donations costs increase according; where cost is calculated as (base x cost multiplier).

 

Food / Gold icon(*1000)

Iron Classical Medieval Gunpowder Enlightenment Industrial Global Atomic Cold War Space Digital Info Drone Automation Robotics Cost

Mult.

1 0.32 1.4 4 8 12 14 18 28 30 34 44 9.06 6.56 1
2 0.64 2.8 8 16 24 28 36 56 60 68 88 18.118 12.1 2
3 0.96 4.2 12 24 36 42 54 84 90 102 132 27.179 18.15 3
4 1.28 5.6 16 32 48 56 72 112 120 136 176 36.238 24.2 4
5 1.6   7    20 40 60 70 90 140 150 170 220 45.298 30.25 5
6 1.92 8.4 24 48 72 84 108 168 180 204 264 54.358 36.3 6
7 2.24 9.8 28 56 84 98 126 196 210 238 308 63.417 42.35 7
8 2.56 11.2 32 64 96 112 144 224 240 272 352 72.477 48.4 8
9 2.88 12.6 36 72 108 126 162 252 270 306 396 81.536 544.5 9
10 3.2   14    40 80 120 140 180 280 300 340 440 90.596 60.5 10
11 4.8 21    60 120 180 210 270 420 450 510 660 135.894 90.75 15
12 6.72 29.4 84 168 252 294 378 588 630 714 924 181.192 121 20
13 8.96 39.2 112 224 336 392 504 784 840 952 1,232 271.788 181.5 30
14 11.52 50.4 144 288 432 504 648 1,008 1,080 1,224 1,584 362.384 242 40
15 14.24 62.3 178 356 534 623 801 1,246 1,335 1,513 1,958 452.980 302.5 50
Total 63.84 279.3 798 1,596 2,394 2,793 3,591 5,586 5,985 6,783 8,778 1,902.516 210
16Icon Crown 5 5 5 5 5 5 5 5 5 5 5 5 5 1
17Icon Crown 10 10 10 10 10 10 10 10 10 10 10 10 10 2
18Icon Crown 25 25 25 25 25 25 25 25 25 25 25 25 25 5
19Icon Crown 50 50 50 50 50 50 50 50 50 50 50 50 50 10
20Icon Crown 100 100 100 100 100 100 100 100 100 100 100 100 100 20
21+Icon Crown 200 200 200 200 200 200 200 200 200 200 200 200 200 40
 

Oil icon

Enlightenment Industrial Global Atomic Cold War Space Digital Info Drone Automation Robotics Cost

Mult.

1 50 135 220 250 265 280 290 128 94 1
2 100 270 440 500 530 560 580 128 94 1
3 150 405 660 750 795 840 870 256 188 2
4 200 540 880 1 000 1 060 1 120 1 160 256 188 2
5 250 675 1 100 1 250 1 325 1 400 1 450 384 282 3
6 300 810 1 320 1 500 1 590 1 680 1 740 384 282 3
7 350 945 1 540 1 750 1 855 1 960 2 030 512 377 4
8 400 1 080 1 760 2 000 2 120 2 240 2 320 512 377 4
9 450 1 215 1 980 2 250 2 385 2 520 2 610 640 471 5
10 500 1 350 2 200 2 500 2 650 2 800 2 900 640 471 5
11 750 2 025 3 300 3 750 3 975 4 200 4 350 1,026 754 8
12 1 100 2 970 4 840 5 500 5 830 6 160 6 380 1,410 1036 11
13 1 550 4 185 6 820 7 750 8 215 8 680 8 990 1,795 1319 14
14 2 100 5 670 9 240 10 500 11 130 11 760 12 180 2,179 1602 17
15 2 750  7 425 12 100 13 750 14 575 15 400 15 950 2,565 1885 20
Total 11 000 29 700 48 400 55 000 58 300 61 600 63 800 12,816 100

Law Branches[]

For Law Branches category: Laws

Boosts (Parliament)[]

Council Committees[]

  • Novel's Academy
    • Defender Spawn Time

Council Councilors[]

Library Technology[]

Parliament Laws[]

  • Base Financing: Economic
    • Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
  • Parliamentary Defenses
    • Unlocks Paliamentary Defenses
    • Increases Paliament damage by 5 ~ 10%
    • Increases Paliament health by 20%
    • Increases Paliament attack speed by 20%
    • Increases the range of Parliaments cannons by 3
  • Military Infrastructure
    • Unlocks Troop Spawning from Parliament
    • Reduces cooldown timer of Parliament troops by 1-8s
    • Increases range of troop spawning radius
    • Troops are immediately spawned when Parliament is destroyed

Seasons[]

University[]

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9: 5%
    • Level 12: 10%
    • Level 15: 15%

Boosts (Laws)[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

  • Orders of Council
    • Ch. 1 = Reduces Food and Gold Costs for Law Contributions by 15%
    • Ch. 2 = Increases Chance of x10 Law Contribution Multiplier by 10%
    • Ch. 4 = Reduces Oil Cost for Law Contributions by 10%
    • Ch. 5 = Increases Chance of x20 Law Contribution Multiplier by 5%
  • Parliamentary Proceedings
    • Ch. 1 = Reduces Food cost for Law Contributions by 5%
    • Ch. 2 = Reduces Gold cost for Law Contributions by 5%
    • Ch. 3 = Reduces Food cost for Law Contributions by 5%
    • Ch. 4 = Reduces Gold cost for Law Contributions by 5%
    • Ch. 5 = Reduces Food and Gold cost for Law Contributions by 10%
  • League of Nations Capstone
    • Reduces Oil cost for Law Contributions by 15%

Parliament Laws[]

  • Legal Contributions
    • Crowns give +1 ~ 3 Research Point
    • 2x Multipliers become 3x
    • 5x multipliers become 6 ~ 7x
    • 10x Multipliers become 11 ~ 12x
    • 20x multipliers become 21 ~ 22x
  • Legal Costs
    • Research point resource cost -1 ~ 10%

Seasons[]

University[]

Wonders[]

VIP Bonuses[]

Boosts (Defender)[]

Council Committees[]

  • House of Dao
    • Defender Movement Speed

Council Councilors[]

Library Technology[]

  • Reinforcements
    • Ch. 2 = Increases defender attack by 10%.
    • Ch. 4 = +10% Defender health.
    • Ch. 5 = +10% Defender attack.
  • Partisans
    • Ch. 2 = Increases defender health by 20%
    • Ch. 4 = Increases defender attack by 10%

Parliament Laws[]

  • ?

Seasons[]

University[]

Wonders[]

  • Acropolis
    • Defender Health: 15%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
  • The Versailles wonder confers these bonuses to the Heavy Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.

VIP Bonuses[]

Trivia[]

  • The Parliament was added in the Update v8.4 (May 6, 2020)
  • The building was not available to most users until around May 11, 2020; there was a bug/delay
  • Certain events double the chance for a 20x multiplier

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