“Laws are forged in these halls. Parliament's laws will affect your alliance mates and town in many ways.”
Parliament is a Defensive Building used to research Laws together with your alliance members.
Levels[]
General Information[]
Parliament allows you to contribute to Law research donations from each alliance member, contribute to completion of a Law. The Law gives benefits to all members in the alliance. The higher level Parliament the higher chance of greater multipliers.
- The Parliament is a 4x4 building
- After making your 15 research donations per day; the cost per research changes to crowns until it resets the next day
- Your research donations can be applied to any law; the value (cost) you see is the same for them all. And the value is for you only; as it increases with each donation for the day
- After your 15th donation; the cost changes to crowns; which goes from 5,10,25,50,100,200 and remains at 200 after. You never have to spend crowns; simply stop at 15 and wait until it resets the next day
- The research donation values and costs reset per day per player; so each alliance member sees a different time of reset depending on their time zone. This resets the same time the VIP resets; which is at 00:00 UTC
- Resources contributed to the Parliament stay with the alliance; and do not travel when leaving and joining a different alliance
- The Parliament is fully functional while it is upgrading; in other words, you can make donations while it is upgrading
- Despite Parliament being classified as a defensive building, there are certain factors that negate the building counting towards the 'All Defensive Buildings Destroyed' Bonus, depends on the laws researched and if the said player is in an alliance. Likely a bug
- Defensive targeting troops will attack Parliament regardless of it having zero defensive capabilities
- The first wave of Heavy Infantry produced by the Parliament take 7 seconds. The waves after that take 23 seconds.
Statistics[]
Size | 4x4 |
Range(Paliamentary Defenses) | 7 |
Range(Military Infrastructure) | 7 |
Damage Type: | Single Target |
Level Build Cost Citizens Needed Chances of Research Point Multiplier Donated * Upgrade Time Damage/sec. Experience Gain Defender Type Defenders Per Wave Max. Defenders Hitpoints Expected Research
Points Gained**Age Unlocked x1 x2 x5 x10 x20 1 20,000 4 80%(70% / 65%) 11% 6% 2%(12%) 1%(6%) 1d 1,089 785 Hoplite 6 12 1,250 26 (30 / 54 / 62) Iron Age 2 400,000 75%(65% / 60%) 13% 7% 3%(13%) 2%(7%) 2d 1,980 1,395 Pikeman 3,456 31 (36 / 59 / 69) Medieval Age 3 2,750,000 70%(60% / 55%) 15% 8% 4%(14%) 3%(8%) 4d 2,790 3,024 Fusilier 4,246 36 (43 / 64 / 75) Enlightenment Age 4 6,000,000 65%(55% / 50%) 17% 9% 5%(15%) 4%(9%) 12d 5,445 3,725 Assault Infantry 5,296 41 (49 / 69 / 81) Global Age 5 11,800,000 60%(50% / 45%) 19% 10% 6%(16%) 5%(10%) 14d 6,592 4,055 Valiant Infantry 10,522 46 (55 / 74 / 88) Cold War Age 6 16,000,000 55%(45% / 40%) 21% 11% 7%(17%) 6%(11%) 16d 12h 9,545 4,225 Honored Infantry 17.566 51 (62 / 79 / 94) Digital Age 7 21,000,000 50% 23% 12% 8% 7% 17d 4,500 Spearhead Infantry 23,046 Drone Age
- Average expected points gained, per day, by a player after doing 15 donations; ranges from 15-300 (with Legal Contributions Level 10 up to 330), depending on luck (multipliers) expected points gained without Legal Contributions(Ally Relations) and without Orders of Council, in brackets:
- (1) with Legal Contributions Level 10 but without Orders of Council,
- (2) without legal contribution but with Order of Council level 5
- (3) with Legal Contributions Level 10 and with Orders of Council level 5
Cost per Research Donation (per day)[]
Cost per research donation depends on two main factors:
- Player's Age: the costs are higher for higher ages (e.g., cost more for a Digital Age player than for a Gunpowder Age player)
- Which donation: donation costs increase; meaning, a player can make 15 donations per day and each donation is higher than the other. Donation #16 and beyond are crowns
Each age has a base cost, for example Gunpowder base cost is 8,000 or Industrial Age base cost is 14,000. This base cost is cost for Donation #1, then following Donations costs increase according; where cost is calculated as (base x cost multiplier).
Enlightenment | Industrial | Global | Atomic | Cold War | Space | Digital | Info | Drone | Automated | Cost
Mult. | |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 50 | 135 | 220 | 250 | 265 | 280 | 290 | 128 | 94 | 1 | |
2 | 100 | 270 | 440 | 500 | 530 | 560 | 580 | 128 | 94 | 1 | |
3 | 150 | 405 | 660 | 750 | 795 | 840 | 870 | 256 | 188 | 2 | |
4 | 200 | 540 | 880 | 1 000 | 1 060 | 1 120 | 1 160 | 256 | 188 | 2 | |
5 | 250 | 675 | 1 100 | 1 250 | 1 325 | 1 400 | 1 450 | 384 | 282 | 3 | |
6 | 300 | 810 | 1 320 | 1 500 | 1 590 | 1 680 | 1 740 | 384 | 282 | 3 | |
7 | 350 | 945 | 1 540 | 1 750 | 1 855 | 1 960 | 2 030 | 512 | 377 | 4 | |
8 | 400 | 1 080 | 1 760 | 2 000 | 2 120 | 2 240 | 2 320 | 512 | 377 | 4 | |
9 | 450 | 1 215 | 1 980 | 2 250 | 2 385 | 2 520 | 2 610 | 640 | 471 | 5 | |
10 | 500 | 1 350 | 2 200 | 2 500 | 2 650 | 2 800 | 2 900 | 640 | 471 | 5 | |
11 | 750 | 2 025 | 3 300 | 3 750 | 3 975 | 4 200 | 4 350 | 1,026 | 754 | 8 | |
12 | 1 100 | 2 970 | 4 840 | 5 500 | 5 830 | 6 160 | 6 380 | 1,410 | 1036 | 11 | |
13 | 1 550 | 4 185 | 6 820 | 7 750 | 8 215 | 8 680 | 8 990 | 1,795 | 1319 | 14 | |
14 | 2 100 | 5 670 | 9 240 | 10 500 | 11 130 | 11 760 | 12 180 | 2,179 | 1602 | 17 | |
15 | 2 750 | 7 425 | 12 100 | 13 750 | 14 575 | 15 400 | 15 950 | 2,565 | 1885 | 20 | |
Total | 11 000 | 29 700 | 48 400 | 55 000 | 58 300 | 61 600 | 63 800 | 12,816 | 100 |
Law Branches[]
For Law Branches category: Laws
Boosts (Parliament)[]
Council Committees[]
- Novel's Academy
- Defender Spawn Time
Council Councilors[]
- Leonidas
- Defender Spawn Time
- Tran Hung Dao
- Defender Spawn Time
- All Defensive Tower Damage and HP
- Florence Nightingale
- Defender Spawn Time
- All Def. Tower DMG & HP
Library Technology[]
- Orders of Council
- Ch. 3 = Increases Parliament health by 15%
University[]
Wonders[]
- Burj Al Arab
- Upgrade Time Reducation per House: -1%
VIP Bonuses[]
- Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament Laws[]
- Base Financing: Economic
- Reduce cost of Economic building upgrades by 1,000 ~ 85,000 Food/Gold (to a minimum of Free)
- Parliamentary Defenses
- Unlocks Paliamentary Defenses
- Increases Paliament damage by 5 ~ 10%
- Increases Paliament health by 20%
- Increases Paliament attack speed by 20%
- Increases the range of Parliaments cannons by 3
- Military Infrastructure
- Unlocks Troop Spawning from Parliament
- Reduces cooldown timer of Parliament troops by 1-8s
- Increases range of troop spawning radius
- Troops are immediately spawned when Parliament is destroyed
Boosts (Laws)[]
Council Committees[]
- ?
Council Councilors[]
- ?
Library Technology[]
- Orders of Council
- Ch. 1 = Reduces Food and Gold Costs for Law Contributions by 15%
- Ch. 2 = Increases Chance of x10 Law Contribution Multiplier by 10%
- Ch. 4 = Reduces Oil Cost for Law Contributions by 10%
- Ch. 5 = Increases Chance of x20 Law Contribution Multiplier by 5%
- Parliamentary Proceedings
- League of Nations Capstone
- Reduces Oil cost for Law Contributions by 15%
University[]
Wonders[]
- Stadium Australia
- Guaranteed Law Reserach Multiplier : x10
VIP Bonuses[]
Parliament Laws[]
- Legal Contributions
- Crowns give +1 ~ 3 Research Point
- 2x Multipliers become 3x
- 5x multipliers become 6 ~ 7x
- 10x Multipliers become 11 ~ 12x
- 20x multipliers become 21 ~ 22x
- Legal Costs
- Research point resource cost -1 ~ 10%
Boosts (Defender)[]
Council Committees[]
- House of Dao
- Defender Movement Speed
Council Councilors[]
- Leonidas
- Defender HP
- Defender Damage
- Red Cloud
- Defender HP
- Defender Damage
- Njinga Mbandi
- Defender HP
Library Technology[]
- Reinforcements
- Ch. 2 = Increases defender attack by 10%.
- Ch. 4 = +10% Defender health.
- Ch. 5 = +10% Defender attack.
- Partisans
- Ch. 2 = Increases defender health by 20%
- Ch. 4 = Increases defender attack by 10%
University[]
Wonders[]
- Acropolis
- Defender Health: 15%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +15% to +16%.
- The Versailles wonder confers these bonuses to the Heavy Infantry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
VIP Bonuses[]
Parliament Laws[]
- ?
Trivia[]
- The Parliament was added in the Update v8.4 (May 6, 2020)
- The building was not available to most users until around May 11, 2020; there was a bug/delay
- Certain events double the chance for a 20x multiplier
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