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General Information Edit

Peace Treaties are a feature introduced in the Bronze Age. They protect your base from attacks by other players for a period of time. As long as a Peace Treaty is active, your base won't come up when other players are looking for an opponent for a Multiplayer battle.

Peace Treaties are either purchased with Crowns or automatically awarded upon the defeat of your base by another player. In the latter case, the length of the awarded peace treaty depends on the extent of your base's destruction. A 12h Peace Treaty can also be gotten once a week from the Eiffel Tower.

Peace Treaties are canceled when you find an opponent for a Multiplayer battle or when you take revenge on a player who has attacked you, even if you end up not attacking your opponent. You will be prompted to confirm if you want to cancel your Peace Treaty.

Engaging in Single Player Campaigns will not break your Peace Treaty.

When you enter the Bronze Age, you are given a 24h Peace Treaty to let you prepare for Multiplayer battles.

Awarded Peace TreatiesEdit

Ingame Name Condition Peace Treaty Length
Minor Town Center destroyed, but less than 50% destruction 8h
Major 50%-94%(?) destruction, regardless of Town Center 12h
Maximum 95%(?)-100% destruction, regardless of Town Center 16h

Boosts Edit

The Negotiations Technology at the Library confers these bonuses to Peace Treaties:

  • Chapter 1: Increases length of minor Peace Treaties from battle by 1 hour
  • Chapter 2: Increases length of major Peace Treaties from battle by 1 hour
  • Chapter 3: Increases length of maximum Peace Treaties from battle by 1 hour
  • Chapter 4: Increases length of maximum Peace Treaties from battle by 1 hour
  • Chapter 5: Increases length of major Peace Treaties from battle by 1 hour

The Peace Treaties from battle of the Japanese nation last 25% Longer.

Purchased Peace Treaties Edit

Peace Treaty Length Price Icon Crown Cooldown Period
1d 125 5d
3d 200 2w
5d 300 3w