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Ranged Infantry is the second type of troop to use for the player in DomiNations. They're excellent against other infantry but are weak against defensive buildings and cavalry. They're unlocked in the Stone Age.
General Information[]
The standard Ranged Infantry's default A.I. or purpose is to kill any nearby units. If there are none, they will attack the nearest building possible. If there are nearby units and the ranged infantry is still attacking buildings, they won't attack the units until the building is destroyed. Unless however, if nearby units attack the Ranged Infantry, the Ranged Infantry will stop attacking the building and attacked the nearby units. Their disadvantages is that they can't do much against heavy cavalry and buildings such as catapults and mortars.
The Chinese Ranged Infantry has x2 the firing speed; although they do 40% less damage than the regular Ranged Infantry per shot. The British ranged infantry unit has +1 Range and 15% more damage than standard Ranged Infantry. The Korean Ranged Infantry unit does 40% more damage than regular Ranged Infantry.
Ranged infantry takes up only 1 space in a barracks. They are trained in 50 seconds.
Visuals[]
Statistics[]
Strength | Deal 4x damage vs. defenders → Deal 8x damage vs. defenders(Level 8+) |
Weakness | Low hitpoints, vulnerable to cavalry |
Favourite target | Enemy foot troops |
Damage Multiplier Target | Defenders(Level 9+) |
Damage Multiplier | 4x → 8x(Level 8+) |
Range | 4 → 4.5(Level 8+) |
Range(British) | 5 → 5.5(Level 8+) |
Troop space | 1 |
Training Time | 50s |
Default Units[]
Level | Name | Age | HP |
DPS |
DPS vs. Infantry |
Cost |
Cost | Upgrade Cost |
Upgrade Time |
Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|
1 | Slinger | Stone Age | 104 | 12 | 48 | 70 | N/A | 1,000 | 15m | 45 |
2 | Bowman | Bronze Age | 120 | 14 | 56 | 110 | 5,000 | 2h | 135 | |
3 | Composite Bowman | Iron Age | 140 | 16 | 64 | 160 | 45,000 | 4h | 195 | |
4 | Archer | Classical Age | 156 | 17 | 68 | 210 | 190,000 | 12h | 355 | |
5 | Crossbowman | Medieval Age | 176 | 19 | 76 | 280 | 525,000 | 1d | 520 | |
6 | Arquebusier | Gunpowder Age | 232 | 26 | 104 | 350 | 2,000,000 | 2d | 760 | |
7 | Musketeer | Enlightenment Age | 252 | 31 | 124 | 420 | 4,000,000 | 4d | 1,115 | |
8 | Rifleman | Industrial Age | 340 | 96 | 576 | N/A | 13 | 5,500,000 | 8d | 1,630 |
9 | Submachine Gun | Global Age | 391 | 112 | 672 | 15 | 7,000,000 | 10d | 1,845 | |
10 | Veteran SMG | Atomic Age | 450 | 131 | 1,048 | 17 | 9,250,000 | 12d | 2,040 | |
11 | Veteran Rifleman | Cold War Age | 478 | 146 | 1,168 | 20 | 12,100,000 | 13d | 2,130 | |
12 | Elite Rifleman | Space Age | 503 | 162 | 1,296 | 22 | 13,200,000 | 14d | 2,220 | |
13 | Honored Rifleman | Digital Age | 538 | 180 | 1,440 | 24 | 15,000,000 | 15d | 2,200? | |
14 | Advanced Rifleman | Information Age | 565 | 198 | 1,584 | 26 | 16,500,000 | 16d | 2,270? | |
15 | Spearhead Rifleman | Drone Age | 615 | 228 | 1,824 | 30 | 17,000,000 | 17d? | 2,350 | |
16 | Captain's Rifleman | Automation Age | 662 | 254 | ? | 35 | 18,000,000 | 17d 12h | 2,500 |
Unique units[]
- Firing speed x2
- Shots only do approximating 60% of original damage
Level | Name | Age | HP |
DPS |
DPS vs. Infantry |
Cost |
Cost | Upgrade Cost |
Upgrade Time |
Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|
3 | Chu Ko Nu | Iron Age | 104 | 20 | 80 | 160 | N/A | 45,000 | 4h | 195 |
4 | Elite Chu Ko Nu | Classical Age | 120 | 22 | 88 | 210 | 190,000 | 12h | 355 | |
5 | Royal Chu Ko Nu | Medieval Age | 140 | 24 | 96 | 280 | 525,000 | 1d | 520 | |
6 | Fire Lance | Gunpowder Age | 156 | 32 | 128 | 350 | 2,000,000 | 2d | 760 | |
7 | Fire Dragon | Enlightenment Age | 176 | 38 | 152 | 420 | 4,000,000 | 4d | 1,115 | |
8 | Manchu Rifleman | Industrial Age | 232 | ? | ? | N/A | 13 | 6,000,000 | 8d | 1,630 |
9 | Long March Infantry | Global Age | 252 | ? | ? | 15 | 7,000,000 | 10d | 1,845 | |
10 | People's Rifleman | Atomic Age | 340 | ? | ? | 17 | 9,250,000 | 12d | 2,040 | |
11 | People's Heavy Rifleman | Cold War Age | 391 | ? | ? | 20 | 12,100,000 | 13d | 2,130 | |
12 | People's Veteran Rifleman | Space Age | 450 | ? | ? | 22 | 13,200,000 | 14d | 2,220 | |
13 | People's Honored Rifleman | Digital Age | 478 | ? | ? | 24 | 15,000,000 | 15d | 2,200? | |
14 | People's Advanced Rifleman | Information Age | 503 | ? | ? | 26 | 16,500,000 | 16d | 2,270? | |
15 | People's Spearhead Rifleman | Drone Age | 538 | 274 | 2,192 | 30 | 17,000,000 | 17d | 2,350 | |
16 | Captain's PRC Rifleman | Automation Age | 662 | 305 | ? | 35 | 18,000,000 | 17d 12h | 2,500 |
- +1 Range
- +15% Damage
Level | Name | Age | HP |
DPS |
DPS vs. Infantry |
Cost |
Cost | Upgrade Cost |
Upgrade Time |
Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|
3 | Longbowman | Iron Age | 104 | 18 | 72 | 160 | N/A | 45,000 | 4h | 195 |
4 | Elite Longbowman | Classical Age | 120 | 20 | 80 | 210 | 190,000 | 12h | 355 | |
5 | King's Longbowman | Medieval Age | 140 | 22 | 88 | 280 | 525,000 | 1d | 520 | |
6 | Yeomanry | Gunpowder Age | 156 | 30 | 120 | 350 | 2,000,000 | 2d | 760 | |
7 | Royal Yeomanry | Enlightenment Age | 176 | 36 | 144 | 420 | 4,000,000 | 4d | 1,115 | |
8 | Black Watch | Industrial Age | 232 | ? | ? | N/A | 13 | 6,000,000 | 8d | 1,630 |
9 | King's Royal Rifleman | Global Age | 252 | ? | ? | 15 | 7,000,000 | 10d | 1,845 | |
10 | Green Jacket Rifleman | Atomic Age | 340 | ? | ? | 17 | 9,250,000 | 12d | 2,040 | |
11 | RGJ Rifleman | Cold War Age | 391 | ? | ? | 20 | 12,100,000 | 13d | 2,130 | |
12 | Elite RGJ Rifleman | Space Age | 450 | ? | ? | 22 | 13,200,000 | 14d | 2,220 | |
13 | Honored RGJ Rifleman | Digital Age | 478 | ? | ? | 24 | 15,000,000 | 15d | 2,200? | |
14 | Advanced RGJ Rifleman | Information Age | 503 | ? | ? | 26 | 16,500,000 | 16d | 2,270? | |
15 | Spearhead RGJ Rifleman | Drone Age | 538 | 262 | 2,096 | 30 | 17,000,000 | 17d | 2,350 | |
16 | Captain's RGJ Rifleman | Automation Age | 662 | 292 | ? | 35 | 18,000,000 | 17d 12h | 2,500 |
- +40% damage
Level | Name | Age | HP |
DPS |
DPS vs. Infantry |
Cost |
Cost | Upgrade Cost |
Upgrade Time |
Experience Gain |
---|---|---|---|---|---|---|---|---|---|---|
3 | Hwarang | Iron Age | 140 | 23 | 92 | 160 | N/A | 45,000 | 4h | 195 |
4 | Elite Hwarang | Classical Age | 156 | 24 | 96 | 210 | 190,000 | 12h | 355 | |
5 | Royal Hwarang | Medieval Age | 176 | 27 | 108 | 280 | 525,000 | 1d | 520 | |
6 | Singijeon | Gunpowder Age | 232 | 37 | 148 | 350 | 2,000,000 | 2d | 760 | |
7 | Heavy Singijeon | Enlightenment Age | 252 | 44 | 176 | 420 | 4,000,000 | 4d | 1,115 | |
8 | Righteous Rifleman | Industrial Age | 340 | ? | ? | N/A | 13 | 6,000,000 | 8d | 1,630 |
9 | Liberation Infantry | Global Age | 391 | ? | ? | 15 | 7,000,000 | 10d | 1,845 | |
10 | Republic Rifleman | Atomic Age | 450 | ? | ? | 17 | 9,250,000 | 12d | 2,040 | |
11 | Heavy Republic Rifleman | Cold War Age | 478 | ? | ? | 20 | 12,100,000 | 13d | 2,130 | |
12 | Veteran Republic Rifleman | Space Age | 503 | ? | ? | 22 | 13,200,000 | 14d | 2,220 | |
13 | Honored Republic Rifleman | Digital Age | 538 | ? | ? | 24 | 15,000,000 | 15d | 2,200? | |
14 | Advanced Republic Rifleman | Information Age | 565 | ? | ? | 26 | 16,500,000 | 16d | 2,270? | |
15 | Spearhead Republic Rifleman | Drone Age | 615 | 319 | 2,552 | ? | 17,000,000 | 17d | 2,350 | |
16 | Captain's Republic Rifleman | Automation Age | 662 | 356 | ? | 35 | 18,000,000 | 17d 12h | 2,500 |
Attacking Strategies[]
- Ranged Infantry has low health; making them vulnerable to defenses. Use Heavy Infantry as meat shields to protect the Ranged Infantry.
- Ranged Infantry is cheap and can be used to set off hidden enemy traps.
- Use Ranged Infantry to protect heavy infantry from other infantry so your Heavy Infantry won't get distracted.
- Since Ranged Infantry can deal more damage to foot troops, bringing some along with Heavy Infantry and/or Heavy Cavalry will help deal with pesky defending foot troops!
- Make sure to keep the Ranged Infantry behind your 'meat shields' or away from danger.
Defensive Strategies[]
- Ranged Infantry can be used as good Alliance Troops. One example is that they can shoot over walls to attack troops of the attackers forcing the troops to destroy the wall to kill them. Another thing is that they're good against other Heavy Infantry.
Boosts[]
Council Committees[]
- Washington's Revolution
- Barracks Troop Damage
Council Councilors[]
- Cleopatra
- Ranged Infantry Damage
- George Washington
- Ranged Infantry Damage
- Robert the Bruce
- Ranged Infantry Damage
Library Technology[]
- Cast Iron
- Ch. 2 = Increases Ranged Infantry attack by 10%
- Standing Army
- Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
- Microprocessor
- Ch. 3 = Reduce unit's training time by 10%
- Ch. 4 = Reduces the research time of Armory research by 5%
Manufactory[]
University[]
- King Sejong
- Ranged Infantry Damage: +3% Ranged Infantry Damage (10 levels)
- Ranged Infantry Hitpoints: +3% Ranged Infantry Hitpoints (10 levels)
Wonders[]
- The Versailles wonder confers these bonuses to the Ranged Infantry:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
- Notre Dame
- Unit Upgrade Discount: 10%
- The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
VIP Bonuses[]
- Barracks Troop Training Time
- Level 6: 10%
- Level 10: 15%
- Level 13: 20%
- Level 15: 25%
Parliament Laws[]
- Military Funding: Barracks
- Reduces all Barracks Troop upgrade costs by 5,000 - 500,000 Food to a minimum of free
Others[]
Trivia[]
- Soldiers with far-reaching weapons, called ranged infantry, have always been feared on the battlefield. Whether its arrows that block out the sun or hails of lead, these troops are the bane of regular infantry.
- According to a poll from December 24, 2015 to June 6, 2016, Ranged Infantry is the most favorite type of troop with 266 out of 690 votes (38.55%).
- There is a bug where the A.I. of ranged infantry are recalled to go to the center of the base, but they would attack walls even though there is an opening. It is mostly patched up.
- As of update March 15 2022, Ranged Infantry received complete rework, and cost oil to build
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