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Captain's Rifleman II

The Captain's Rifleman II is currently the highest level of Ranged Infantry available in the game.

Ranged Infantry is the second type of troop to use for the player in DomiNations. They're excellent against other infantry but are weak against defensive buildings and cavalry. They're unlocked in the Stone Age.

General Information[]

Slinger

The Slinger is the first level of standard Ranged Infantry available to the player. They're unlocked in the Stone Age.

The standard Ranged Infantry's default A.I. or purpose is to kill any nearby units. If there are none, they will attack the nearest building possible. If there are nearby units and the ranged infantry is still attacking buildings, they won't attack the units until the building is destroyed. Unless however, if nearby units attack the Ranged Infantry, the Ranged Infantry will stop attacking the building and attacked the nearby units. Their disadvantages is that they can't do much against heavy cavalry and buildings such as catapults and mortars.

The Chinese Ranged Infantry has x2 the firing speed; although they do 40% less damage than the regular Ranged Infantry per shot. The British ranged infantry unit has +1 Range and 15% more damage than standard Ranged Infantry. The Korean Ranged Infantry unit does 40% more damage than regular Ranged Infantry.

Ranged infantry takes up only 1 space in a barracks. They are trained in 50 seconds.

Visuals[]

Statistics[]

Strength Deal 4x damage vs. defenders → Deal 8x damage vs. defenders(Level 8+) Strength
Weakness Low hitpoints, vulnerable to cavalry Weakness
Favourite target Enemy foot troops Favorite Target
Damage Multiplier Target Defenders(Level 9+)
Damage Multiplier 4x → 8x(Level 8+)
Range 4 → 4.5(Level 8+) Range
Range(British) 5 → 5.5(Level 8+) Range
Troop space 1 TroopSpace
Training Time 50s Clock

Default Units[]

Level Name Age HP
Health icon
DPS
Damage
DPS vs. Infantry
Damage
Cost
Food
Cost Oil icon Upgrade Cost
Food
Upgrade Time
Clock
Experience Gain
Exp
1 Slinger Stone Age 104 12 48 70 N/A 1,000 15m 45
2 Bowman Bronze Age 120 14 56 110 5,000 2h 135
3 Composite Bowman Iron Age 140 16 64 160 45,000 4h 195
4 Archer Classical Age 156 17 68 210 190,000 12h 355
5 Crossbowman Medieval Age 176 19 76 280 525,000 1d 520
6 Arquebusier Gunpowder Age 232 26 104 350 2,000,000 2d 760
7 Musketeer Enlightenment Age 252 31 124 420 4,000,000 4d 1,115
8 Rifleman Industrial Age 340 96 576 N/A 13 5,500,000 8d 1,630
9 Submachine Gun Global Age 391 112 672 15 7,000,000 10d 1,845
10 Veteran SMG Atomic Age 450 131 1,048 17 9,250,000 12d 2,040
11 Veteran Rifleman Cold War Age 478 146 1,168 20 12,100,000 13d 2,130
12 Elite Rifleman Space Age 503 162 1,296 22 13,200,000 14d 2,220
13 Honored Rifleman Digital Age 538 180 1,440 24 15,000,000 15d 2,200?
14 Advanced Rifleman Information Age 565 198 1,584 26 16,500,000 16d 2,270?
15 Spearhead Rifleman Drone Age 615 228 1,824 30 17,000,000 17d? 2,350
16 Captain's Rifleman Automation Age 662 254 ? 35 18,000,000 17d 12h 2,500
17 Captain's Rifleman II 710 285 2,280 40 20,000,000 18d 2,750

Unique units[]

Firing speed x2
Shots only do approximating 60% of original damage
Level Name Age HP
Health icon
DPS
Damage
DPS vs. Infantry
Damage
Cost
Food
Cost Oil icon Upgrade Cost
Food
Upgrade Time
Clock
Experience Gain
Exp
3 Chu Ko Nu Iron Age 104 20 80 160 N/A 45,000 4h 195
4 Elite Chu Ko Nu Classical Age 120 22 88 210 190,000 12h 355
5 Royal Chu Ko Nu Medieval Age 140 24 96 280 525,000 1d 520
6 Fire Lance Gunpowder Age 156 32 128 350 2,000,000 2d 760
7 Fire Dragon Enlightenment Age 176 38 152 420 4,000,000 4d 1,115
8 Manchu Rifleman Industrial Age 232 ? ? N/A 13 6,000,000 8d 1,630
9 Long March Infantry Global Age 252 ? ? 15 7,000,000 10d 1,845
10 People's Rifleman Atomic Age 340 ? ? 17 9,250,000 12d 2,040
11 People's Heavy Rifleman Cold War Age 391 ? ? 20 12,100,000 13d 2,130
12 People's Veteran Rifleman Space Age 450 ? ? 22 13,200,000 14d 2,220
13 People's Honored Rifleman Digital Age 478 ? ? 24 15,000,000 15d 2,200?
14 People's Advanced Rifleman Information Age 503 ? ? 26 16,500,000 16d 2,270?
15 People's Spearhead Rifleman Drone Age 538 274 2,192 30 17,000,000 17d 2,350
16 Captain's PRC Rifleman Automation Age 662 305 ? 35 18,000,000 17d 12h 2,500
17 Captain's PRC Rifleman II 710 285 2,280 40 20,000,000 18d 2,750

+1 Range
+15% Damage
Level Name Age HP
Health icon
DPS
Damage
DPS vs. Infantry
Damage
Cost
Food
Cost Oil icon Upgrade Cost
Food
Upgrade Time
Clock
Experience Gain
Exp
3 Longbowman Iron Age 104 18 72 160 N/A 45,000 4h 195
4 Elite Longbowman Classical Age 120 20 80 210 190,000 12h 355
5 King's Longbowman Medieval Age 140 22 88 280 525,000 1d 520
6 Yeomanry Gunpowder Age 156 30 120 350 2,000,000 2d 760
7 Royal Yeomanry Enlightenment Age 176 36 144 420 4,000,000 4d 1,115
8 Black Watch Industrial Age 232 ? ? N/A 13 6,000,000 8d 1,630
9 King's Royal Rifleman Global Age 252 ? ? 15 7,000,000 10d 1,845
10 Green Jacket Rifleman Atomic Age 340 ? ? 17 9,250,000 12d 2,040
11 RGJ Rifleman Cold War Age 391 ? ? 20 12,100,000 13d 2,130
12 Elite RGJ Rifleman Space Age 450 ? ? 22 13,200,000 14d 2,220
13 Honored RGJ Rifleman Digital Age 478 ? ? 24 15,000,000 15d 2,200?
14 Advanced RGJ Rifleman Information Age 503 ? ? 26 16,500,000 16d 2,270?
15 Spearhead RGJ Rifleman Drone Age 538 262 2,096 30 17,000,000 17d 2,350
16 Captain's RGJ Rifleman Automation Age 662 292 ? 35 18,000,000 17d 12h 2,500
17 Captain's RGJ Rifleman II 710 328? 2,624? 40 20,000,000 18d 2,750

+40% damage
Level Name Age HP
Health icon
DPS
Damage
DPS vs. Infantry
Damage
Cost
Food
Cost Oil icon Upgrade Cost
Food
Upgrade Time
Clock
Experience Gain
Exp
3 Hwarang Iron Age 140 23 92 160 N/A 45,000 4h 195
4 Elite Hwarang Classical Age 156 24 96 210 190,000 12h 355
5 Royal Hwarang Medieval Age 176 27 108 280 525,000 1d 520
6 Singijeon Gunpowder Age 232 37 148 350 2,000,000 2d 760
7 Heavy Singijeon Enlightenment Age 252 44 176 420 4,000,000 4d 1,115
8 Righteous Rifleman Industrial Age 340 ? ? N/A 13 6,000,000 8d 1,630
9 Liberation Infantry Global Age 391 ? ? 15 7,000,000 10d 1,845
10 Republic Rifleman Atomic Age 450 ? ? 17 9,250,000 12d 2,040
11 Heavy Republic Rifleman Cold War Age 478 ? ? 20 12,100,000 13d 2,130
12 Veteran Republic Rifleman Space Age 503 ? ? 22 13,200,000 14d 2,220
13 Honored Republic Rifleman Digital Age 538 ? ? 24 15,000,000 15d 2,200?
14 Advanced Republic Rifleman Information Age 565 ? ? 26 16,500,000 16d 2,270?
15 Spearhead Republic Rifleman Drone Age 615 319 2,552 ? 17,000,000 17d 2,350
16 Captain's Republic Rifleman Automation Age 662 356 ? 35 18,000,000 17d 12h 2,500
17 Captain's Republic Rifleman II 710 399 3,192 40 20,000,000 18d 2,750

Attacking Strategies[]

  • Ranged Infantry has low health; making them vulnerable to defenses. Use Heavy Infantry as meat shields to protect the Ranged Infantry.
  • Ranged Infantry is cheap and can be used to set off hidden enemy traps.
  • Use Ranged Infantry to protect heavy infantry from other infantry so your Heavy Infantry won't get distracted.
  • Since Ranged Infantry can deal more damage to foot troops, bringing some along with Heavy Infantry and/or Heavy Cavalry will help deal with pesky defending foot troops!
  • Make sure to keep the Ranged Infantry behind your 'meat shields' or away from danger.

Defensive Strategies[]

  • Ranged Infantry can be used as good Alliance Troops. One example is that they can shoot over walls to attack troops of the attackers forcing the troops to destroy the wall to kill them. Another thing is that they're good against other Heavy Infantry.

Boosts[]

Council Committees[]

  • Washington's Revolution

Council Councilors[]

Library Technology[]

  • Cast Iron
    • Ch. 2 = Increases Ranged Infantry attack by 10%
  • Standing Army
    • Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
  • Microprocessor
    • Ch. 3 = Reduce unit's training time by 10%
    • Ch. 4 = Reduces the research time of Armory research by 5%

Manufactory[]

Parliament Laws[]

  • Military Funding: Barracks
    • Reduces all Barracks Troop upgrade costs by 5,000 - 500,000 Food to a minimum of free

Seasons[]

University[]

  • King Sejong
    • Ranged Infantry Damage: +3% Ranged Infantry Damage (10 levels)
    • Ranged Infantry Hitpoints: +3% Ranged Infantry Hitpoints (10 levels)

Wonders[]

  • The Versailles wonder confers these bonuses to the Ranged Infantry:
    • Hitpoint boost to both your attacking and defending troops: 10%
    • The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
  • Notre Dame
    • Unit Upgrade Discount: 10%
    • The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.

VIP Bonuses[]

  • Barracks Troop Training Time
    • Level 6: 10%
    • Level 10: 15%
    • Level 13: 20%
    • Level 15: 25%

Others[]

  • The French get a 20% reduction to training time.
  • Barracks
    • Expertise Boosts

Trivia[]

  • Soldiers with far-reaching weapons, called ranged infantry, have always been feared on the battlefield. Whether its arrows that block out the sun or hails of lead, these troops are the bane of regular infantry.
  • According to a poll from December 24, 2015 to June 6, 2016, Ranged Infantry is the most favorite type of troop with 266 out of 690 votes (38.55%).
  • There is a bug where the A.I. of ranged infantry are recalled to go to the center of the base, but they would attack walls even though there is an opening. It is mostly patched up.
  • As of update March 15 2022, Ranged Infantry received complete rework, and cost oil to build
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