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Revision as of 14:46, 5 May 2017
“Each building you connect to your Town Center generates extra gold!”
Levels
General Information
- Roads generate Gold. Each building that is joined to the Town Center by Roads gives 10% extra Gold, the Building Bonus.
- Gold is stored in Roads until collected. The maximum that can be stored depends on the storage capacity of the Roads. When the Gold reaches a certain threshold of the capacity, a tax collector will appear on the Road with a Gold icon above his head.
- More Roads can be built when you upgrade your Town Center to the next Age. You can also build 5 more Roads by researching Roadways Chapters 1 and 3 at the Library, for a total of 10 extra.
- Upgrading your Roads will increase both the Gold produced and the storage capacity.
- You can place a Gate on a Road to connect Walls on either side.
- You can place traps on Roads.
- Selecting a Road will highlight buildings connected to the Town Center by Roads in a green glow.
- Caravans move along roads and will drop any Gold on the roads they have collected when an attack starts.
- Roads also provide a health bonus to the Town Center depending on the amount of buildings connected to the Road.
- During an attack, the Gold generated by the Roads is stored in the Town Center.
Calculating Road Income
Road income is calculated as (number of roads) x (base income per road) x (100% + building bonus), and is then rounded down to the closest multiple of 40. Note that this counts the number of Roads, not the number of Roads connected to the Town Center. Connecting Roads to the Town Center is only required for the building bonus.
Road Experience Gain Bug (?)
As of v1.5.68, although it clearly states that you will gain x XP for upgrading your Roads, i.e. upgrading a road to level 5 awards you with 670 XP, this is actually multiplied by the number of road units you have. So if you were to have 80 road units upgrading to level 5, you will actually gain 53,600XP. If this would never be corrected, to reach the maximum possible level in the game, you would have to keep the Roads at level 1 until you're at the max age (or at least when you have reached the maximum amount of Road units you may construct), then upgrade them from level 1 to the maximum level.
Statistics
Level | Age Unlocked | Number available | Cost | Upgrade Time | XP Reward | Citizens | Base Income per Road | Base Gold Storage per Road | Bonus Health per Building |
---|---|---|---|---|---|---|---|---|---|
1 | Bronze Age | 30 | 10 | - | ? | 2 | 6 | 30 | 40 |
2 | Iron Age | 40 | 3,000 | 30m | ? | 2 | 7 | 45 | 50 |
3 | Classical Age | 50 | 80,000 | 12h | 13? | 2 | 8 | 90 | 70 |
4 | Medieval Age | 60 | 320,000 | 20h | 470 | 2 | 10 | 180 | 80 |
5 | Gunpowder Age | 70 | 640,000 | 2d | 760 | 2 | 12 | 270 | 90 |
6 | Enlightenment Age | 80 | 1,600,000 | 4d | 1,115 | 2 | 14 | 396 | 100 |
7 | Industrial Age | 90 | 2,500,000 | 5d | 1,260 | 2 | 16 | 495 | 120 |
8 | Global Age | 100 | 4,000,000 | 6d | 27 | 4 | 18 | ? | ? |
9 | Atomic Age | 110 | 6,400,000 | 7d | 28 | 4 | ? | 990 | ? |
- The Roadways Chapter 1 Technology increases Road limit by +5
- The Roadways Chapter 2 Technology increases Road Income by +10%
- The Roadways Chapter 3 Technology increases Road limit by +5
- The Roadways Chapter 4 Technology increases the Road health bonus for Town Center Health by 20%
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