DomiNations! Wiki
DomiNations! Wiki
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[[File:Roads.jpg|center|250px]]
 
[[File:Roads.jpg|center|250px]]
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{{InGameDesc|Each building you connect to your [[Town Center]] generates extra [[gold]]!}}
 
{{InGameDesc|Each building you connect to your [[Town Center]] generates extra [[gold]]!}}
 
== Levels ==
 
<gallery orientation="none" position="center">
 
Road Level 6.PNG|Level 6
 
</gallery>
 
   
 
==General Information==
 
==General Information==
  +
'''{{PAGENAME}}s''' are indestructible structures that connect other structure / [[Buildings]]. They provide economic income and defensive bonus to other Buildings.
*'''Roads''' generate [[Gold]]. Each building that is joined to the [[Town Center]] by '''Roads''' gives 10% extra [[Gold]], the ''Building Bonus''.
 
  +
*Economic Bonus:
*[[Gold]] is stored in '''Roads''' until collected. The maximum that can be stored depends on the storage capacity of the '''Roads'''. When the [[Gold]] reaches a certain threshold of the capacity, a tax collector will appear on the '''Road''' with a [[Gold]] icon above his head.
 
*More '''Roads''' can be built when you upgrade your [[Town Center]] to the next Age. You can also build 5 more '''Roads''' by researching [[Roadways]] Chapters 1 and 3 at the [[Library]], for a total of 10 extra.
+
**'''Roads''' generate [[Gold]]. Each building that is joined to the [[Town Center]] by '''Roads''' gives 10% extra [[Gold]], the ''Building Bonus''.
 
**[[Gold]] is stored in '''Roads''' until collected. The maximum that can be stored depends on the storage capacity of the '''Roads'''. When the [[Gold]] reaches a certain threshold of the capacity, a tax collector will appear on the '''Road''' with a [[Gold]] icon above his head.
*Upgrading your '''Roads''' will increase both the [[Gold]] produced and the storage capacity.
+
**Upgrading your '''Roads''' will increase both the [[Gold]] produced and the storage capacity.
*You can place a [[Gate]] on a '''Road''' to connect [[Wall|Walls]] on either side.
 
  +
**During an attack, the [[Gold]] generated by the '''Roads''' is stored in the [[Town Center]].
*You can place traps on '''Roads'''.
 
 
**[[Caravan]]s move along '''Roads''' and will drop any [[Gold]] on the '''Roads''' they have collected when an attack starts. Roads placement of your base will affect how hard it is for others to steal your gold.
*Selecting a '''Road''' will highlight buildings connected to the [[Town Center]] by '''Roads''' in a green glow.
 
  +
*Defensive Bonus:
*[[Caravan|Caravans]] move along roads and will drop any [[Gold]] on the roads they have collected when an attack starts.
 
*'''Roads''' also provide a health bonus to the [[Town Center]] depending on the amount of buildings connected to the '''Road'''.
+
**'''Roads''' also provide a health bonus to the [[Town Center]] depending on the amount of buildings connected to the '''Road'''.
*During an attack, the [[Gold]] generated by the '''Roads''' is stored in the [[Town Center]].
+
**Selecting a '''Road''' will highlight buildings connected to the [[Town Center]] by '''Roads''' in a green glow.
  +
**You can place a [[Gate]] on a '''Road''' to connect [[Wall]]s or [[Bastions]] on either side. That way, you can connect buildings outside the Walls / Bastions, with the inside, without leaving hole between the Walls.
  +
**You can place traps on '''Roads''' just like placing it in the empty land. They are the only Structure that are capable of doing it.
  +
**Once finished researching [[Radar]] at the [[Library]], certain defensive buildings, that are connected to Town Center or City Center, will have 15% attack bonus. The Buildings are:
  +
***[[Towers]] after 1st Chapter
  +
***[[Catapult]] / [[Mortar]] after 2nd Chapter
  +
***[[Ballista]] / [[Cannon]] Tower / [[Anti-Tank Gun]] after 3rd Chapter
  +
***[[Machine Gun (Building)]] after 4th Chapter
  +
***[[Air Defense]] after 5th Chapter
   
 
==Calculating Road Income==
 
==Calculating Road Income==
 
'''Road''' income is calculated as (''number of roads'') x (''base income per road'') x (100% + ''building bonus''), and is then '''rounded down to the closest multiple of 40'''. Note that this counts the number of '''Roads''', not the number of '''Roads''' connected to the Town Center. Connecting '''Roads''' to the [[Town Center]] is only required for the building bonus.
 
'''Road''' income is calculated as (''number of roads'') x (''base income per road'') x (100% + ''building bonus''), and is then '''rounded down to the closest multiple of 40'''. Note that this counts the number of '''Roads''', not the number of '''Roads''' connected to the Town Center. Connecting '''Roads''' to the [[Town Center]] is only required for the building bonus.
   
  +
== Road Experience Gain Bug (?) ==
 
 
== [[Levels]] ==
As of v1.5.68, although it clearly states that you will gain ''x'' XP for upgrading your Roads, i.e. upgrading a road to level 5 awards you with 670 XP, this is actually multiplied by the number of road units you have. So if you were to have 80 road units upgrading to level 5, you will actually gain 53,600XP. If this would never be corrected, to reach the maximum possible level in the game, you would have to keep the Roads at level 1 until you're at the max age (or at least when you have reached the maximum amount of Road units you may construct), then upgrade them from level 1 to the maximum level.
 
 
<gallery orientation="none" position="center" widths="177">
  +
BlueStacks_ScreenShot.jpg|Level 1
  +
Level2Roads.png|Level 2
  +
Level3Wall.png|Level 3
  +
Level4Road.png|Level 4
  +
Level3Road.png|Level 5
  +
Level6Wall.png|Level 6
 
Road Level 7.PNG|Level 7
  +
IMG_0072.jpg|Level 8
  +
Road Level 9.png|Level 9
 
</gallery>
   
 
==Statistics==
 
==Statistics==
   
 
<div style="padding: 10px; font-size: 100%;color:black; background-color: wheat;">
 
<div style="padding: 10px; font-size: 100%;color:black; background-color: wheat;">
  +
{| class="wikitable" style="text-align: center; width: 50%;"
{| class="article-table"
 
 
|-
  +
! scope="col" |Age
 
! scope="col" |Number available
 
|-
 
| [[Bronze Age]] ||30
 
|-
 
|[[Iron Age]]
  +
|40
 
|-
  +
|[[Classical Age]]
  +
|50 + 10
 
|-
  +
|[[Medieval Age]]
  +
|60 + 10
 
|-
  +
|[[Gunpowder Age]]
  +
|70 + 10
  +
|-
  +
|[[Enlightenment Age]]
  +
|80 + 10
  +
|-
  +
|[[Industrial Age]]
  +
|90 + 10
  +
|-
  +
|[[Global Age]]
 
|100 + 10
  +
|-
  +
|[[Atomic Age]]
  +
|110 + 10
  +
|-
  +
|[[Cold War Age]]
  +
|110 + 10
  +
|-
  +
|[[Space Age]]
  +
|120 + 10
  +
|}
  +
{| class="wikitable" style="text-align: center;"
 
! scope="col" |Level
 
! scope="col" |Level
! scope="col " |Age Unlocked
+
! scope="col" |Age Unlocked
!Number available
 
 
! scope="col" |Cost {{Icon|Food}}
 
! scope="col" |Cost {{Icon|Food}}
 
! scope="col" |Upgrade Time {{Icon|Clock}}
 
! scope="col" |Upgrade Time {{Icon|Clock}}
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! scope="col" |Citizens {{Icon|Citizen}}
 
! scope="col" |Citizens {{Icon|Citizen}}
 
! scope="col" |Base Income per Road {{Icon|Gold}}
 
! scope="col" |Base Income per Road {{Icon|Gold}}
! scope="col" |Base Gold Storage per Road {{Icon|Gold}}
+
! scope="col" |Base Storage per Road {{Icon|Gold}}
 
! scope="col" |Bonus Health per Building {{Icon|Health}}
 
! scope="col" |Bonus Health per Building {{Icon|Health}}
 
|-
 
|-
| '''1'''|| [[Bronze Age]]
+
| '''1'''|| [[Bronze Age]]|| 10|| -||N/A
|30|| 10|| -||
+
| rowspan="7" |2|| 6 ||30||40
|2|| 6 ||30||40
 
 
|-
 
|-
| '''2'''|| [[Iron Age]]
+
| '''2'''|| [[Iron Age]]|| 3,000|| 30m|| 65
|40|| 3,000|| 30 minutes|| ?
+
| 7|| 45||50
|2||7 || 45||50
 
 
|-
 
|-
| '''3'''|| [[Classical Age]]
+
| '''3'''|| [[Classical Age]]|| 80,000|| 12h|| 355
|50|| 80,000|| 12 hours|| 13?
+
| 8|| 90||70
|2|| 8|| 90||70
 
 
|-
 
|-
| '''4'''|| [[Medieval Age]]
+
| '''4'''|| [[Medieval Age]]|| 320,000|| 20h|| 470
|60|| 320,000|| 20 hours|| 470
+
| 10|| 180||80
|2|| 10|| 180||80
 
 
|-
 
|-
| '''5'''|| [[Gunpowder Age]]
+
| '''5'''|| [[Gunpowder Age]]|| 640,000|| 2d|| 760
|70|| 640,000|| 2 days|| 760
+
| 12|| 270||90
|2|| 12|| 270||90
 
 
|-
 
|-
| '''6'''|| [[Enlightenment Age]]
+
| '''6'''|| [[Enlightenment Age]]|| 1,600,000|| 4d|| 1,115
|80|| 1,600,000|| 4 days|| 1,115
+
| 14|| 396||100
|2|| 14|| 396||100
 
 
|-
 
|-
|'''7''' || [[Industrial Age]]
+
| '''7'''|| [[Industrial Age]]|| 2,500,000|| 5d||1,260
 
| 16||495||120
|90|| 2,500,000|| 5 days ||1,260
 
|2|| 16||495||120
 
 
|-
 
|-
  +
| '''8'''|| [[Global Age]]|| 4,000,000|| 6d|| 27|| rowspan="4" | 4
|'''8'''
 
  +
| 18|| 540|| 140
|[[Global Age]]
 
|100
 
|4,000,000
 
|6 days
 
|27
 
|4
 
|18
 
|?
 
|?
 
 
|-
 
|-
  +
| '''9'''|| [[Atomic Age]]|| 6,400,000|| 7d|| 28
|'''9'''
 
  +
| 20|| 630|| 160
|[[Atomic Age]]
 
|110
+
|-
  +
| '''10'''|| [[Cold War Age]]|| 9,400,000|| 8d|| 29
|6,400,000
 
 
| 22|| 690|| 180
|7 days
 
|28
+
|-
  +
|'''11'''|| [[Space Age]]||14,500,000|| 9d|| 30|| 24|| 770|| ?
|4
 
|?
 
|990
 
|?
 
 
|}
 
|}
*The [[Roadways]] Chapter 1 [[Technology]] increases '''Road''' limit by +5
 
*The [[Roadways]] Chapter 2 [[Technology]] increases '''Road''' Income by +10%
 
*The [[Roadways]] Chapter 3 [[Technology]] increases '''Road''' limit by +5
 
*The [[Roadways]] Chapter 4 [[Technology]] increases the '''Road''' health bonus for [[Town Center]] Health by 20%
 
 
</div>
 
</div>
  +
{{Nav-Buildings}} 
 
  +
  +
== Boosts ==
  +
The [[Roadways]] [[Technology]] at the [[Library]] confers the following bonuses to your '''Roads''':
 
* Chapter 1: Increases '''Road''' limit by 5.
  +
* Chapter 2: Increases '''Road''' income by 10%.
 
* Chapter 3: Increases '''Road''' limit by 5.
 
* Chapter 4: Increases '''Road''' health bonus to [[Town Center]] by 20%.
  +
* Chapter 5: Increases '''Road''' income by 10%.
  +
  +
The [[Radar]] [[Technology]] at the [[Library]] confers the following bonuses to your building by connecting '''Roads''':
  +
* Chapter 1: [[Towers]] connected to the [[City Center]] by roads have +15% attack
  +
* Chapter 2: [[Mortar]] connected to the [[City Center]] by roads have +15% attack
  +
* Chapter 3: [[Machine Gun (Building)]] connected to the [[City Center]] by roads have +15% attack
  +
* Chapter 4: [[Anti-Tank Gun]] connected to the [[City Center]] by roads have +15% attack
  +
* Chapter 5: [[Air Defense]] connected to the [[City Center]] by roads have +15% attack
  +
  +
[[University#Harriet Tubman|Harriet Tubman]] at the [[University]] confers these bonuses to '''Roads''':
  +
* Increase Income Per Road: Increases the amount of Gold that each road generates by 1 (5 levels).
  +
* Increased Road health bonus for Town Center: Increases the health bonus your Roads grant your Town Center by 2% (5 levels).
  +
  +
The [[Stonehenge]] wonder increases your '''Road''' network bonus by 100%.
  +
  +
{{Master Navigation}}
  +
 
[[zh:道路]]
 
[[zh:道路]]
 
[[Category:Economy Buildings]]
 
[[Category:Economy Buildings]]
 
[[Category:Gold]]
 
[[Category:Gold]]
 
[[Category:Buildings]]
 
[[Category:Buildings]]
[[Category:Economy Buildings]]
 
 
[[Category:Economy]]
 
[[Category:Economy]]

Revision as of 13:41, 22 December 2019

Roads

“Each building you connect to your Town Center generates extra gold!”

General Information

Roads are indestructible structures that connect other structure / Buildings. They provide economic income and defensive bonus to other Buildings.

  • Economic Bonus:
    • Roads generate Gold. Each building that is joined to the Town Center by Roads gives 10% extra Gold, the Building Bonus.
    • Gold is stored in Roads until collected. The maximum that can be stored depends on the storage capacity of the Roads. When the Gold reaches a certain threshold of the capacity, a tax collector will appear on the Road with a Gold icon above his head.
    • Upgrading your Roads will increase both the Gold produced and the storage capacity.
    • During an attack, the Gold generated by the Roads is stored in the Town Center.
    • Caravans move along Roads and will drop any Gold on the Roads they have collected when an attack starts. Roads placement of your base will affect how hard it is for others to steal your gold.
  • Defensive Bonus:
    • Roads also provide a health bonus to the Town Center depending on the amount of buildings connected to the Road.
    • Selecting a Road will highlight buildings connected to the Town Center by Roads in a green glow.
    • You can place a Gate on a Road to connect Walls or Bastions on either side. That way, you can connect buildings outside the Walls / Bastions, with the inside, without leaving hole between the Walls.
    • You can place traps on Roads just like placing it in the empty land. They are the only Structure that are capable of doing it.
    • Once finished researching Radar at the Library, certain defensive buildings, that are connected to Town Center or City Center, will have 15% attack bonus. The Buildings are:

Calculating Road Income

Road income is calculated as (number of roads) x (base income per road) x (100% + building bonus), and is then rounded down to the closest multiple of 40. Note that this counts the number of Roads, not the number of Roads connected to the Town Center. Connecting Roads to the Town Center is only required for the building bonus.


Levels

Statistics

Age Number available
Bronze Age 30
Iron Age 40
Classical Age 50 + 10
Medieval Age 60 + 10
Gunpowder Age 70 + 10
Enlightenment Age 80 + 10
Industrial Age 90 + 10
Global Age 100 + 10
Atomic Age 110 + 10
Cold War Age 110 + 10
Space Age 120 + 10
Level Age Unlocked Cost Food Upgrade Time Clock XP Reward Exp Citizens Citizen Base Income per Road Gold icon Base Storage per Road Gold icon Bonus Health per Building Health icon
1 Bronze Age 10 - N/A 2 6 30 40
2 Iron Age 3,000 30m 65 7 45 50
3 Classical Age 80,000 12h 355 8 90 70
4 Medieval Age 320,000 20h 470 10 180 80
5 Gunpowder Age 640,000 2d 760 12 270 90
6 Enlightenment Age 1,600,000 4d 1,115 14 396 100
7 Industrial Age 2,500,000 5d 1,260 16 495 120
8 Global Age 4,000,000 6d 27 4 18 540 140
9 Atomic Age 6,400,000 7d 28 20 630 160
10 Cold War Age 9,400,000 8d 29 22 690 180
11 Space Age 14,500,000 9d 30 24 770 ?


Boosts

The Roadways Technology at the Library confers the following bonuses to your Roads:

  • Chapter 1: Increases Road limit by 5.
  • Chapter 2: Increases Road income by 10%.
  • Chapter 3: Increases Road limit by 5.
  • Chapter 4: Increases Road health bonus to Town Center by 20%.
  • Chapter 5: Increases Road income by 10%.

The Radar Technology at the Library confers the following bonuses to your building by connecting Roads:

Harriet Tubman at the University confers these bonuses to Roads:

  • Increase Income Per Road: Increases the amount of Gold that each road generates by 1 (5 levels).
  • Increased Road health bonus for Town Center: Increases the health bonus your Roads grant your Town Center by 2% (5 levels).

The Stonehenge wonder increases your Road network bonus by 100%.