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Signal Flare Level 5

“Alerts defending troops the enemy is near! Instantly spawn a bonus wave of temporary boosted defenders from all nearby garrisons, stables, bunkers, and Rocket Arsenals.”

Levels[]

General Information[]

  • The Signal Flare is a Defensive Building that alerts defending troops the enemy is near. Causes nearby garrisons, stables and bunkers, and rocket arsenals to spawn a bonus wave of boosted defenders.
  • It is unlocked in the Cold War Age.
  • Buildings under Sabotage or Blitzkrieg effect will not spawn defenders. So these war tactics prevent the signal flare to work.
  • It's a one time use and has to be re-armed after you're attacked (if it was triggered during the attack).

Defensive Strategies[]

  • Place within range of garrisons, stable, bunkers, or Rocket Arsenals.

Statistics[]

Size 1x1
Range 3 Range
Age Number Available
Cold War Age 1
Space Age
Digital Age 2
Information Age
Drone Age 3
Automation Age
Level Build Cost Oil icon Re-Arm Cost Gold icon Upgrade Time Clock Citizens Needed Citizen Experience Gain Exp Boost Duration Clock Movement Speed Attack Speed Damage Age Unlocked
1 45,000 ? 0s 1 - 10s +20% +20% Cold War Age
2 55,000 ? 11d 1,945 12s
3 65,000 ? 12d? 2,140 14s Information Age
4 123,500 ? 13d? 2,420 16s Drone Age
5 150,000 19,000 14d 2,750 18s Automation Age

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

University[]

  • Harriet Tubman
    • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
    • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 10,000 Oil (to a minimum of Free)
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