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Sniper Tower Level 15

“Targets the furthest enemy within its long range. Can't attack aircraft or nearby troops.”

Levels[]

General Information[]

Unlike every other defensive building, the Sniper Tower shoots the target farthest away within it's range. Its targets are random, but especially powerful against Howitzers and Supply Trucks.

The Sniper Tower cannot shoot the nearby ground invaders, thus it should be protected by surrounding Walls, Anti-Tank Guns and Mortars.

Statistics[]

Size 2x2
Range 14 Range
Damage Type: Single Target DamageType
Age Number Available
Industrial Age 1
Global Age 2
Atomic Age 3
Cold War Age
Space Age
Digital Age 4
Information Age
Drone Age
Automation Age
Robotics Age
Level Build Cost Upgrade Time Citizens Needed Damage Per Second Damage XP Gain Exp HP Age Unlocked
1 3,000,000 3d 4 90 2,040 5,750 Industrial Age
2 4,000,000 5d 96 2,700 6,000
3 6,000,000 7d 103 3,245 6,500 Global Age
4 8,000,000 9d 109 3,725 7,000
5 9,500,000 10d 143 3,950 9,125 Atomic Age
6 11,000,000 11d 164 4,160 10,500
7 11,600,000 11d 12h 185 4,265 12,075 Cold War Age
8 12,700,000 12d 218 4,365 13,875
9 14,000,000 13d 255 4,465 15,900 Space Age
10 15,500,000 14d 297 4,575 18,200
11 18,000,000 15d 12h 342 4,600 20,650 Digital Age
12 18,000,000 17d 1h 411 5,290 24,780
13 20,000,000 17d 12h 493 5,600 29,736 Information Age
14 22,000,000 18d 591 5,900 35,190
15 24,000,000 18d 12h 704 6,200 41,040 Drone Age
16 7,400,000
100
4d 744 670 43,102 Robotics Age
17 7,500,000
100
757 43,804
18 7,600,000
100
771 44,506
19 7,700,000
100
784 45,208
20 7,800,000
100
5d 799 45,954
21 7,900,000
100
813 46,700
22 8,000,000
100
827 47,446
23 8,100,000
100
6d 842 48,236
24 8,200,000
100
857 49,026
25 8,300,000
100
873 49,816

Boosts[]

Council Committees[]

Council Councilors[]

Library Technology[]

  • Sentries
    • Ch. 1 = +15% Sniper Tower hitpoints
    • Ch. 2 = +15% Sniper Tower damage
    • Ch. 3 = +15% Sniper Tower hitpoints
    • Ch. 4 = +15% Sniper Tower damage
    • Ch. 5 = +10% Sniper Tower attack speed
  • Protector
    • Ch. 3 = +5% Sniper Tower Damage
  • Safegurard
    • Ch. 3 = +5% Sniper Tower Health
  • Compartmentalized Production
    • Ch. 3 = Gold Costs on all Building Upgrades -5%
  • Construction Effort
    • Ch. 1 = Defensive Towers Upgrade Cost -3%
    • Ch. 2 = Defensive Towers Upgrade Time -3%
    • Ch. 3 = Defensive Towers Upgrade Cost -3%
    • Ch. 4 = Defensive Towers Upgrade Time -3%
  • Labor Efficiency Capstone
    • Building Upgrade Cost -3%

Manufactory[]

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
  • Overwhelming Fire
    • Sniper Tower Damage increased by 5%
    • Defensive Tower Hitpoints and Damage increased by 5%

Seasons[]

University[]

  • Harriet Tubman at the University for increased damage (up to 10%), and increased hitpoints (up to 10%).

Wonders[]

VIP Bonuses[]

Building Upgrade Resource Cost

  • Level 9: 5%
  • Level 12: 10%
  • Level 15: 15%