“Targets the furthest enemy within its long range. Can't attack aircraft or nearby troops.”
Levels[]
General Information[]
Unlike every other defensive building, the Sniper Tower shoots the target farthest away within it's range. Its targets are random, but especially powerful against Howitzers and Supply Trucks.
The Sniper Tower cannot shoot the nearby ground invaders, thus it should be protected by surrounding Walls, Anti-Tank Guns and Mortars.
Statistics[]
| Size | 2x2 |
| Range | 14 |
| Damage Type: | Single Target |
| Age | Number Available |
|---|---|
| Industrial Age | 1 |
| Global Age | 2 |
| Atomic Age | 3 |
| Cold War Age | |
| Space Age | |
| Digital Age | 4 |
| Information Age | |
| Drone Age | |
| Automation Age | |
| Robotics Age |
| Level | Build Cost |
Upgrade Time |
Citizens Needed |
Damage Per Second |
XP Gain |
HP |
Age Unlocked |
|---|---|---|---|---|---|---|---|
| 1 | 3,000,000 |
3d | 4 | 90 | 2,040 | 5,750 | Industrial Age |
| 2 | 4,000,000 |
5d | 96 | 2,700 | 6,000 | ||
| 3 | 6,000,000 |
7d | 103 | 3,245 | 6,500 | Global Age | |
| 4 | 8,000,000 |
9d | 109 | 3,725 | 7,000 | ||
| 5 | 9,500,000 |
10d | 143 | 3,950 | 9,125 | Atomic Age | |
| 6 | 11,000,000 |
11d | 164 | 4,160 | 10,500 | ||
| 7 | 11,600,000 |
11d 12h | 185 | 4,265 | 12,075 | Cold War Age | |
| 8 | 12,700,000 |
12d | 218 | 4,365 | 13,875 | ||
| 9 | 14,000,000 |
13d | 255 | 4,465 | 15,900 | Space Age | |
| 10 | 15,500,000 |
14d | 297 | 4,575 | 18,200 | ||
| 11 | 18,000,000 |
15d 12h | 342 | 4,600 | 20,650 | Digital Age | |
| 12 | 18,000,000 |
17d 1h | 411 | 5,290 | 24,780 | ||
| 13 | 20,000,000 |
17d 12h | 493 | 5,600 | 29,736 | Information Age | |
| 14 | 22,000,000 |
18d | 591 | 5,900 | 35,190 | ||
| 15 | 24,000,000 |
18d 12h | 704 | 6,200 | 41,040 | Drone Age | |
| 16 | 7,400,000 100 |
4d | 744 | 670 | 43,102 | Robotics Age | |
| 17 | 7,500,000 100 |
757 | 43,804 | ||||
| 18 | 7,600,000 100 |
771 | 44,506 | ||||
| 19 | 7,700,000 100 |
784 | 45,208 | ||||
| 20 | 7,800,000 100 |
5d | 799 | 45,954 | |||
| 21 | 7,900,000 100 |
813 | 46,700 | ||||
| 22 | 8,000,000 100 |
827 | 47,446 | ||||
| 23 | 8,100,000 100 |
6d | 842 | 48,236 | |||
| 24 | 8,200,000 100 |
857 | 49,026 | ||||
| 25 | 8,300,000 100 |
873 | 49,816 |
Boosts[]
Council Committees[]
Council Councilors[]
- Guan Yu
- Sniper Tower Damage
- Tran Hung Dao
- All Defensive Tower Damage and HP
- Florence Nightingale
- All Def. Tower DMG & HP
- Njinga Mbandi
- Sniper Tower DMG
Library Technology[]
- Sentries
- Ch. 1 = +15% Sniper Tower hitpoints
- Ch. 2 = +15% Sniper Tower damage
- Ch. 3 = +15% Sniper Tower hitpoints
- Ch. 4 = +15% Sniper Tower damage
- Ch. 5 = +10% Sniper Tower attack speed
- Protector
- Ch. 3 = +5% Sniper Tower Damage
- Safegurard
- Ch. 3 = +5% Sniper Tower Health
- Compartmentalized Production
- Ch. 3 = Gold Costs on all Building Upgrades -5%
- Construction Effort
- Ch. 1 = Defensive Towers Upgrade Cost -3%
- Ch. 2 = Defensive Towers Upgrade Time -3%
- Ch. 3 = Defensive Towers Upgrade Cost -3%
- Ch. 4 = Defensive Towers Upgrade Time -3%
- Labor Efficiency Capstone
- Building Upgrade Cost -3%
Manufactory[]
Parliament Laws[]
- Base Financing: Defense
- Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
- Overwhelming Fire
- Sniper Tower Damage increased by 5%
- Defensive Tower Hitpoints and Damage increased by 5%
Seasons[]
- Season Event 3: Aerial Reconnaissance
- +50% Sniper Tower Hitpoints and Damage
- Season 4 - Flourishing Fronetlines
- Sniper Tower Damage +30%
University[]
- Harriet Tubman at the University for increased damage (up to 10%), and increased hitpoints (up to 10%).
Wonders[]
- Burj Al Arab
- Upgrade Time Reducation per House: -1%
VIP Bonuses[]
Building Upgrade Resource Cost
- Level 9: 5%
- Level 12: 10%
- Level 15: 15%
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