“Targets the furthest enemy within its long range. Can't attack aircraft or nearby troops.”
Levels [ ]
General Information [ ]
Unlike every other defensive building, the Sniper Tower shoots the target farthest away within it's range. Its targets are random, but especially powerful against Howitzers and Supply Trucks .
The Sniper Tower cannot shoot the nearby ground invaders, thus it should be protected by surrounding Walls , Anti-Tank Guns and Mortars .
Statistics [ ]
Size
2x2
Range
14
Damage Type:
Single Target
Level
Build Cost
Upgrade Time
Citizens Needed
Damage Per Second
XP Gain
HP
Age Unlocked
1
3,000,000
3d
4
90
2,040
5,750
Industrial Age
2
4,000,000
5d
96
2,700
6,000
3
6,000,000
7d
103
3,245
6,500
Global Age
4
8,000,000
9d
109
3,725
7,000
5
9,500,000
10d
143
3,950
9,125
Atomic Age
6
11,000,000
11d
164
4,160
10,500
7
11,600,000
11d 12h
185
4,265
12,075
Cold War Age
8
12,700,000
12d
218
4,365
13,875
9
14,000,000
13d
255
4,465
15,900
Space Age
10
15,500,000
14d
297
4,575
18,200
11
18,000,000
15d 12h
342
4,600
20,650
Digital Age
12
18,000,000
17d 1h
411
5,290
24,780
13
20,000,000
17d 12h
493
5,600
29,736
Information Age
14
22,000,000
18d
591
5,900
35,190
15
24,000,000
18d 12h
704
6,200
41,040
Drone Age
Boosts [ ]
Sentries
Ch. 1 = +15% Sniper Tower hitpoints
Ch. 2 = +15% Sniper Tower damage
Ch. 3 = +15% Sniper Tower hitpoints
Ch. 4 = +15% Sniper Tower damage
Ch. 5 = +10% Sniper Tower attack speed
Protector
Ch. 3 = +5% Sniper Tower Damage
Safegurard
Ch. 3 = +5% Sniper Tower Health
Harriet Tubman at the University for increased damage (up to 10%), and increased hitpoints (up to 10%).
VIP Bonuses[ ]
Building Upgrade Resource Cost
Level 9 : 5%
Level 12 : 10%
Level 15 : 15%
Base Financing: Defense
Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)