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Landmine Level 20

“Causes high damage to attackers. Good against cavalry.”

Levels[]

General Information[]

  • The Landmine is a trap (Defensive Building) that can kill any enemy if they get in the triggered zone.
  • The Landmine starts as the Spike Trap from level 1 to 6 and to the Land Mine at level 7 and above.
  • As the Landmine phase, when the enemy triggers the trap by walking into its zone, spikes would pop up, killing any enemy that is nearby.
  • (From level 7 upwards, Landmine does splash damage.)

Defensive Strategies[]

  • Put the Landmine where the enemy will most likely attack (weak points or spots in your defence such as an exposed Ballista/Cannon Tower that is not protected by Walls or other defensive buildings)
  • Put more than one Spike Traps close to defensive buildings so they can instantly kill tanky units when they get close to it

Statistics[]

Size 1x1
Range 1 Range
Size
1x1
Age Number Available
Bronze Age 1
Iron Age
Classical Age 2
Medieval Age 3
Gunpowder Age 3 (*5)
Enlightenment Age
Industrial Age 4 (*6)
Global Age 5 (*7)
Atomic Age 6(*8)
Cold War Age
Space Age
Digital Age
Information Age 7(*9)
Drone Age
Automation Age

*Research Engineering chapters 2 and 4 at the Library to increase Land Mine limit by 1 for each mentioned chapter.

Level Build Cost Gold icon Citizens Needed Citizen Re-Arm Cost Gold icon Upgrade Time Clock Experience Gain Exp Damage Damage Damage Max Age Unlocked
1 300 0 200 0s - 2,500 ? Bronze Age
2 8,000 1 700 2h 135 2,850 ? Iron Age
3 40,000 1,500 12h 355 3,450 ? Classical Age
4 80,000 2,400 1d 520 4,350 5,655 Medieval Age
5 250,000 3,300 2d 760 5,650 7,345 Gunpowder Age
6 400,000 10,500 3d 950 6,200 8,060 Enlightenment Age
7 750,000 10,450 5d 1,260 10,450 13,585 Industrial Age
8 1,500,000 12,020 7d 1,515 12,020 15,626 Global Age
9 2,500,000 ? 9d 1,740 16,000 20,800 Atomic Age
10 3,000,000 ? 10d 1,845 20,800 27,040
11 3,700,000 ? 10d 12h 1,895 23,920 31,096 Cold War Age
12 4,255,000 ? 11d 2,100 27,508 35,760
13 5,055,000 ? 12d 2,200 31,608 41,090 Space Age
14 5,900,000 ? 13d 2,300 35,900 46,670
15 7,000,000 ? 14d 12h 2,400 40,800 53,040 Digital Age
16 8,400,000 ? 16d 2,500 48,960 63,648
17 9,500,000 ? 16d 12h 2,600 56,304 73,195 Information Age
18 10,000,000 ? 17d 3,400 64,250 83,525
19 11,000,000 19,000 17d 12h 3,750 71,770 93,301 Drone Age
20 12,000,000 20,000 18d 4,000 80,900 Automation Age

Boosts[]

Council Committees[]

  • ?

Council Councilors[]

  • ?

Library Technology[]

  • Engineering
    • Ch. 2 = +1 Spike Trap/Land Mine limit
    • Ch. 4 = +1 Spike Trap/Land Mine limit
  • Deception
    • Ch. 1 = +30% Spike Trap/Land Mine damage

University[]

  • Harriet Tubman at the University confers the following bonuses to Traps:
    • Traps upgrade Time: Decreases the time of upgrading Traps by 1% (10 levels).
    • Traps upgrade Cost: Decreases the cost of upgrading Traps by 1% (10 levels).

Wonders[]

VIP Bonuses[]

  • Building Upgrade Resource Cost
    • Level 9 : 5%
    • Level 12 : 10%
    • Level 15 : 15%

Parliament Laws[]

  • Base Financing: Defense
    • Reduce cost of Defense building upgrades by 3,000 ~ 85,000 Food/Gold (to a minimum of Free)
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