“Strong defensive building. Stores Troop Tactics to use on offense. During World War, deploys donated Troop Tactics on defense.”
Contents
Levels[edit | edit source]
General Information[edit | edit source]
- The Stronghold is a strong defensive building that does splash damage against enemy troops.
- Although it has 2 less range than the Catapult/Mortar, the Stronghold does more damage, has a lot more health, and costs a lot less.
- The Stronghold stores Troop Tactics that you can use on offense.
- During World War, Troop Tactics donated to it can be used on defense against enemy troops.
- Unlike other defensive buildings, the Stronghold will spawn troop tactic armies donated for World War defense when it is destroyed, even if it was disabled before the troops emerged.
Visuals[edit | edit source]
Level 1: A Vandal stays on the balcony of the Stronghold. He throws explosive projectiles.
Level 2: A Chinese Hand Cannon replaces the Vandal on the balcony of the Stronghold. Also gains an Iron roof and a higher balcony.
Level 3: A Guard Mortar replaces the Chinese Hand Cannon on the balcony of the Stronghold along with a golden roof and a more fortified balcony.
Level 4: A Field Mortar replaces the Guard Mortar on the balcony of the Stronghold.
Level 5: A Heavy Field Mortar replaces the Field Mortar on the balcony of the Stronghold.
Level 6: An Elite Field Mortar replaces the Heavy Field Mortar on the balcony of the Stronghold
Defensive strategies[edit | edit source]
Place it near your TC behind walls. During World War, it can be one of your strongest Defensive Building if filled in with a good Troop Tactics like Elephant Archer, Bazooka Type or Attack Helicopter type of Troop Tactics. A non Heavy Cavalry and non Heavy Tank type of Ground Troop Tactics with high hitpoints, usually provide a better defence.
Statistics[edit | edit source]
Level | Build Cost ![]() |
Citizens Needed |
Upgrade Time |
Damage Per Second |
Range |
Troop Tactic Capacity | Donated Troop Tactic Capacity | HP ![]() |
XP |
Age Unlocked |
---|---|---|---|---|---|---|---|---|---|---|
1 | 500 | 1 | 5m | 45 | 8 | 1 | 1 | 1,500 | - | Bronze Age |
2 | 500,000 | 4 | 12h | 77 | 2 | 3,500 | 760 | Classical Age | ||
3 | 1,000,000 | 1d | 137 | 3 | 2 | 9,000 | 1,115 | Gunpowder Age | ||
4 | 2,500,000 | 3d | 169 | 4 | 3 | 15,000 | 2,040 | Industrial Age | ||
5 | 4,000,000 | 7d | 247 | 4 | 22,500 | 3,245 | Atomic Age | |||
6 | 6,000,000 | 9d | 450 | 32,000 | 4,600 | Space Age |
Boosts[edit | edit source]
VIP Bonuses[edit | edit source]
Building Upgrade Resource Cost
- Level 9 : 5%
- Level 12 : 10%
- Level 15 : 15%
Parliament[edit | edit source]
Base Financing: Army
- Reduce cost of Army building upgrades by 3,000 ~ 80,000 Food/Gold (to a minimum of Free)
See also[edit | edit source]
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