“Tactical Helicopter lets you deploy troops in area you normally can't. They will fly to the tapped location and allow you to deploy up to 15 troop space worth of troops.”
Tactical Helicopter is the 7th type of Factory units, players can use in the game. Lets you deploy Heavy Infantry in areas you normally can't. They will fly to the tapped location and allow you to deploy up to 15 troop space worth of troops. Unlocked in the Atomic Age.
General information[]
Functions Similar to Supply Vehicles by healing nearby troops. Allows for up to 15 troop space worth of units to be deployed directly below it, even within enemy bases.
Tactical Helicopter takes up 12 troop space. They take 13 minutes to be trained.
This healer is NOT boosted by the Cherokee coalition for healing carts. However, as a Factory troop its healing is boosted by the Americans coalition.
How to use it[]
First, you deploy it on the battlefield as with other troops. Then you can deploy troops by selecting any other type of troops than Tactical Helicopter and tapping in the circle around the Tactical Helicopter. You always can deploy troops until the Tactical Helicopter destroyed or you have deployed 15 troops spaces.
Gallery[]
Statistics[]
Strength | Heal troops and allows troop deployment inside enemy defenses |
Weakness | Air defense |
Favourite target | Any |
Damage Multiplier Target | Generals, Cavalry and Assault Vehicles |
Damage Multiplier | 3x |
Range | 5 |
Troop space | 12 |
Training Time | 13m |
Level | Name | Age | Factory Level | HP | Heal Per Second | HPS vs Generals, Heavy Cavalry and Heavy Tank | Cost | Upgrade Cost | Upgrade Time | XP Gain |
---|---|---|---|---|---|---|---|---|---|---|
1 | Tactical Helicopter | Atomic Age | 7 | 3,315 | 70 | 210 | 405 | - | - | - |
2 | Heavy Tactical Helicopter | Cold War Age | 8 | 3,738 | 80 | 240 | 445 | 200,000 | 14d | 2,220 |
3 | Elite Tactical Helicopter | 9 | 4,112 | 89 | 267 | 490 | 220,000 | 15d | 2,305 | |
4 | Veteran Tactical Helicopter | Space Age | 10 | 4,318 | 93 | 279 | 564 | 240,000 | 16d | 2,305 |
5 | Honored Tactical Helicopter | 11 | 4,550 | 100 | 300 | 620 | 250,000 | 17d | 2,400 | |
6 | Advanced Tactical Helicopter | Digital Age | 12 | 4,580 | 110 | 330 | 690 | 260,000 | ? | |
7 | Superior Tactical Helicopter | 13 | 5,580 | 125 | 375 | 760 | 280,000 | 2,500? | ||
8 | Vanguard Tactical Helicopter | Information Age | 14 | 5,859 | 137 | 411 | 840 | 285,000 | 18d | 2,575 |
9 | Renowned Tactical Helicopter | 15 | 6,625 | 157 | 471 | 900 | 290,000 | 18d 12h | 2,650 | |
10 | Spearhead Tactical Helicopter | Drone Age | 16 | 7,125 | 175 | 525 | 970 | 300,000 | 19d? | 2,725 |
11 | Spearhead Tactical Helicopter II | 17 | 7,825 | 202 | 1,010 | 310,000 | 19d 12h | 3,000 | ||
12 | Captain's Tactical Helicopter | Automation Age | 18 | 8,675 | 233 | 1,050 | 320,000 | 20d | 3,350 |
Note: HP in that table seems to be incorrect... (corrected for Level 4 and 5)
Boosts[]
Council Committees[]
- ?
Council Councilors[]
- ?
Library Technology[]
- Microprocessor
- Ch. 3 = Reduce unit's training time by 10%
- Ch. 4 = Reduces the research time of Armory research by 5% .
Manufactory[]
University[]
- Sally Ride
- Tactical Helicopter Hitpoints: +2% Tactical Helicopter Hitpoints (10 levels)
Wonders[]
- Notre Dame
- Unit Upgrade Discount: 10%
- The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
- The Versailles wonder confers these bonuses to the Tactical Helicopter:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
- The Brandenburg Gate wonder confers these bonuses to the Tactical Helicopter:
VIP Bonuses[]
- Factory Troop Training Time
- Level 7: 10%
- Level 10: 15%
- Level 14: 20%
Parliament Laws[]
- Military Funding: Factory
- Reduces all Factory Troop upgrade costs by 500 - 7,000 Oil to a minimum of free
Others[]
The French get a 20% reduction to training time.
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