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Advanced Transport

Advanced Transport Mk.6 is highest level of ((PAGENAME}} currently available in the game.

“deploy Paratroopers onto the battlefield from above. Paratroopers do not cause enemy defenders to spawn. Tap anywhere to designate the drop location. Transports must wait to load more troops before they can be re-deployed.”


Transports are the third type of air unit to use in the game DomiNations. They're unlocked by upgrading the Airstrip to level 3 in the Global Age.

General informationEdit

Transports airplane's AI is to fly to the target area from the nearest perimeter, drop Paratroopers, and then fly back to where it came from. It can be used repeatedly through the battle if it is not destroyed. Though it will take a few moment cooldown, before the Transports airplane can be deployed again.

Transports airplane takes 3 Air Space. It has 30s deployment cooldown (without upgrade) and deploys 3 Paratroopers at the target area each time it runs.

The Paratroopers, once deployed, will attack the nearest building. Against Town Centers, they deal 85% less damage.

They won't trigger most enemy defenders to spawn; they only spawn the following: Generals, troops via hidden traps, and troops spawned via the signal flare). For clarity sake, they do trigger all traps.

From Heavy Transports above, Transports deploy Airborne Infantries instead of Paratroopers; this is only a name change.


GalleryEdit

StatisticsEdit

Transporter Plane Statistics
Name Age Airstrip Level HP Health icon Paratroopers / Airborne Infantry
DPS Damage
Paratroopers / Airborne Infantry
DPS vs Town Center Damage
Paratroopers HP Health icon Cost Oil icon Upgrade Cost Oil icon Upgrade Time Clock XP Gain Exp
Transport Mk.1 Global Age 3 3,540500753,250455 - - -
Transport Mk.23,720588883,413475160,0006d1,395
Transport Mk.33,9007001053,575500170,000
Transport Mk.44,1048051203,751525180,000
Transport Mk.54,3209251383,939580190,000
Transport Mk.64,5361,0631594,141635200,000
Heavy Transport Mk.1 Atomic Age 4 4,7641,0951644,355670210,0007d1,515
Heavy Transport Mk.24,9921,1281694,563700220,000
Heavy Transport Mk.35,2201,1701754,771735230,000
Heavy Transport Mk.45,4841,2051805,010770235,000
Heavy Transport Mk.55,7601,2431865,260810240,000
Heavy Transport Mk.66,0481,2781915,522850245,000
Reinforced Transport Mk.1 Cold War Age 5 6,3501,3432015,798875250,0007d 12h1,575
Reinforced Transport Mk.26,6531,4052106,075900255,000
Reinforced Transport Mk.36,9551,4702206,351935260,000
Reinforced Transport Mk.47,3031,5442316,668965265,0008d1,630
Reinforced Transport Mk.57,6681,6222437,001990
Reinforced Transport Mk.68,0521,7042557,3501,020
Strategic Transport Mk.1 Space Age 6 8,6571,7982697,746 875 270,000 8d 12h  ?
Strategic Transport Mk.28,8791,8842827,824900
Strategic Transport Mk.39,3231,9652948,042935
Strategic Transport Mk.4 9,790 2,060 309 8,296 965 275,000 ?
Strategic Transport Mk.5 10,279 2,158 323 8,427 990
Strategic Transport Mk.6 10,794 2,255 338 8,615 1,020
Advanced Transport Mk.1Digital Age7????1,060280,0009d1,900
Advanced Transport Mk.214,568?3,228?484?12,486?1,005
Advanced Transport Mk.315,144? 3,364? 504?10,448?1,050
Advanced Transport Mk.4????1,100285,000
Advanced Transport Mk.5????1,150
Advanced Transport Mk.613,5002,8904339,8601,200


Boosts Edit

The Aviation Technology at the Library confers this bonus to the Transports:

  • Chapter 5 : Increases Aircraft health by 10%.

The Elite Paratroopers Technology at the Library (Level 10 technology) confers the following bonuses to the Transports:

  • Chapter 1 : +10% Transports hitpoints.
  • Chapter 2 : Reduces Transports deployment cooldown by 1 second.
  • Chapter 3 : +10% Paratrooper hitpoints.
  • Chapter 4 : +10% Paratrooper attack.
  • Chapter 5 : Reduces Transports deployment cooldown by 2 seconds.

Amelia Earhart at the University confers the following bonuses to the Transports:

  • Aircraft Upgrade Cost: -5% upgrade resource costs for Aircraft (5 levels).
  • Paratrooper Damage: Increases damage of Paratroopers by 3% (10 levels).
  • Transports Hitpoints: Increases hitpoints of Transport aircraft by 3% (10 levels).

Strategies Edit

  • Destroying anti-tank guns early in a battle; they are the biggest threat to a paratrooper.
  • Although paratroopers trigger all traps, they do not trigger other defensive buildings that spawn troops. This makes the Shuttle's Scan tactic useful with Transport; mainly to trigger signal flares and SAMs.
  • The Aztec offensive coalition affects paratroopers; as paratroopers are seen as barrack troops.
  • The Weapon and Armor blessings affect paratroopers in multiplayer; but paratroopers do not cause those blessings to expire. So, you can keep those blessings active by not dropping barrack troops, such as Infantry.
  • In war, a useful strategy is to destroy the Town Center (TC) first with paratroopers. Because they do 85% less damage against the TC, an Assault Rally and/or Recon plane and/or Strength of Gladiator can help accomplish TC destruction quicker. Ideally drop them as to not cause Generals to spawn.
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