Vanguard Transport Mk.6 is highest level of Transports currently available in the game.

“deploy Paratroopers onto the battlefield from above. Paratroopers do not cause enemy defenders to spawn. Tap anywhere to designate the drop location. Transports must wait to load more troops before they can be re-deployed.”


Transports are the third type of air unit to use in the game DomiNations. They're unlocked by upgrading the Airstrip to level 3 in the Global Age.

General information[edit | edit source]

Transports airplane's AI is to fly to the target area from the nearest perimeter, drop Paratroopers, and then fly back to where it came from. It can be used repeatedly through the battle if it is not destroyed. Though it will take a few moment cooldown, before the Transports airplane can be deployed again.

Transports airplane takes 3 Air Space. It has 30s deployment cooldown (without upgrade) and deploys 3 Paratroopers at the target area each time it runs.

The Paratroopers, once deployed, will attack the nearest building. Against Town Centers, they deal 85% less damage.

They won't trigger most enemy defenders to spawn; they only spawn the following: Generals, troops via hidden traps, and troops spawned via the signal flare). For clarity sake, they do trigger all traps.

From Heavy Transports above, Transports deploy Airborne Infantries instead of Paratroopers; this is only a name change.


Gallery[edit | edit source]

Statistics[edit | edit source]

Transporter Plane Statistics
Name Age Airstrip Level HP Health Paratroopers / Airborne Infantry
DPS Damage
Paratroopers / Airborne Infantry
DPS vs Town Center Damage
Paratroopers HP Health Cost Oil icon.png Upgrade Cost Oil icon.png Upgrade Time Clock.PNG XP Gain Exp
Transport Mk.1 Global Age 3 3,540 500 75 3,250 455 - - -
Transport Mk.2 3,720 588 88 3,413 475 160,000 6d 1,395
Transport Mk.3 3,900 700 105 3,575 500 170,000
Transport Mk.4 4,104 805 120 3,751 525 180,000
Transport Mk.5 4,320 925 138 3,939 580 190,000
Transport Mk.6 4,536 1,063 159 4,141 635 200,000
Heavy Transport Mk.1 Atomic Age 4 4,764 1,095 164 4,355 670 210,000 7d 1,515
Heavy Transport Mk.2 4,992 1,128 169 4,563 700 220,000
Heavy Transport Mk.3 5,220 1,170 175 4,771 735 230,000
Heavy Transport Mk.4 5,484 1,205 180 5,010 770 235,000
Heavy Transport Mk.5 5,760 1,243 186 5,260 810 240,000
Heavy Transport Mk.6 6,048 1,278 191 5,522 850 245,000
Reinforced Transport Mk.1 Cold War Age 5 6,350 1,343 201 5,798 875 250,000 7d 12h 1,575
Reinforced Transport Mk.2 6,653 1,405 210 6,075 900 255,000
Reinforced Transport Mk.3 6,955 1,470 220 6,351 935 260,000
Reinforced Transport Mk.4 7,303 1,544 231 6,668 965 265,000 8d 1,630
Reinforced Transport Mk.5 7,668 1,622 243 7,001 990
Reinforced Transport Mk.6 8,052 1,704 255 7,350 1,020
Strategic Transport Mk.1 Space Age 6 8,657 1,798 269 7,746 875 270,000 8d 12h ?
Strategic Transport Mk.2 8,879 1,884 282 7,824 900
Strategic Transport Mk.3 9,323 1,965 294 8,042 935
Strategic Transport Mk.4 9,790 2,060 309 8,296 965 275,000 ?
Strategic Transport Mk.5 10,279 2,158 323 8,427 990
Strategic Transport Mk.6 10,794 2,255 338 8,615 1,020
Advanced Transport Mk.1 Digital Age 7 ? ? ? ? 1,060 280,000 9d 1,900
Advanced Transport Mk.2 14,568? 3,228? 484? 12,486? 1,005
Advanced Transport Mk.3 15,144? 3,364? 504? 10,448? 1,050
Advanced Transport Mk.4 ? ? ? ? 1,100 285,000
Advanced Transport Mk.5 ? ? ? ? 1,150
Advanced Transport Mk.6 13,500 2,890 ? 9,860 1,200
Vanguard Transport Mk.1 Information Age 8 14,175 3,035 10,353 1,250 290,000 9d 10h 2,090
Vanguard Transport Mk.2 14,884 3,186 10,871 1,300
Vanguard Transport Mk.3 15,628 3,346 11,414 1,350
Vanguard Transport Mk.4 16,409 3,513 11,985 1,400 295,000
Vanguard Transport Mk.5 17,230 3,688 12,584 1,450
Vanguard Transport Mk.6 18,091 3,873 13,213 1,520


Boosts[edit | edit source]

The Aviation Technology at the Library confers this bonus to the Transports:

  • Chapter 5 : Increases Aircraft health by 10%.

The Elite Paratroopers Technology at the Library (Level 10 technology) confers the following bonuses to the Transports:

  • Chapter 1 : +10% Transports hitpoints.
  • Chapter 2 : Reduces Transports deployment cooldown by 1 second.
  • Chapter 3 : +10% Paratrooper hitpoints.
  • Chapter 4 : +10% Paratrooper attack.
  • Chapter 5 : Reduces Transports deployment cooldown by 2 seconds.

Amelia Earhart at the University confers the following bonuses to the Transports:

  • Aircraft Upgrade Cost: -5% upgrade resource costs for Aircraft (5 levels).
  • Paratrooper Damage: Increases damage of Paratroopers by 3% (10 levels).
  • Transports Hitpoints: Increases hitpoints of Transport aircraft by 3% (10 levels).

Strategies[edit | edit source]

  • Destroying anti-tank guns early in a battle; they are the biggest threat to a paratrooper.
  • Although paratroopers trigger all traps, they do not trigger other defensive buildings that spawn troops. This makes the Shuttle's Scan tactic useful with Transport; mainly to trigger signal flares and SAMs.
  • The Aztec offensive coalition affects paratroopers; as paratroopers are seen as barrack troops.
  • The Weapon and Armor blessings affect paratroopers in multiplayer; but paratroopers do not cause those blessings to expire. So, you can keep those blessings active by not dropping barrack troops, such as Infantry.
  • In war, a useful strategy is to destroy the Town Center (TC) first with paratroopers. Because they do 85% less damage against the TC, an Assault Rally and/or Recon plane and/or Strength of Gladiator can help accomplish TC destruction quicker. Ideally drop them as to not cause Generals to spawn.
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