“Deploy Paratroopers onto the battlefield from above. Paratroopers do not cause enemy defenders to spawn. Tap anywhere to designate the drop location. Transports must wait to load more troops before they can be re-deployed.”
Transports are the third type of air unit to use in the game DomiNations. They're unlocked by upgrading the Airstrip to level 3 in the Global Age.
General information[]
Transports airplane's AI is to fly to the target area from the nearest perimeter, drop Paratroopers, and then fly back to where it came from. It can be used repeatedly through the battle if it is not destroyed. Though it will take a few moment cool-down, before the Transports airplane can be deployed again.
Transports airplane takes 3 Air Space. It has 30s deployment cooldown (without boosts) and deploys 3 Paratroopers (without boosts) at the target area each time it runs.
The Paratroopers, once deployed, will attack the nearest building. Against Town Centers, they deal 85% less damage.
They won't trigger most enemy defenders to spawn; they only spawn the following: Generals, troops via hidden traps, and troops spawned via the signal flare). For clarity sake, they do trigger all traps.
From Heavy Transports above, Transports deploy Airborne Infantries instead of Paratroopers; this is only a name change.
Gallery[]
Statistics[]
Strength | Deploys troops behind enemy lines |
Weakness | Air defense, Paratroopers deal 85% less damage against City Centers |
Favourite target | Nearest building |
Deployment Cooldown | 30s |
Airborne Infantry Per Deployment | 3 |
Air space | 3 |
Training Time | 1h 6m, 13m 12s(Season 7 - Swift & Stalwart) |
Name | Age | Airstrip Level | HP | Paratroopers HP | Paratroopers / Airborne Infantry DPS |
Paratroopers / Airborne Infantry DPS vs Town Center |
Cost | Upgrade Cost | Upgrade Time | XP Gain |
---|---|---|---|---|---|---|---|---|---|---|
Transport Mk.1 | Global Age | 3 | 3,540 | 3,250 | 500 | 75 | 455 | - | - | - |
Transport Mk.2 | 3,720 | 3,413 | 588 | 88 | 475 | 160,000 | 6d | 1,395 | ||
Transport Mk.3 | 3,900 | 3,575 | 700 | 105 | 500 | 170,000 | ||||
Transport Mk.4 | 4,104 | 3,751 | 805 | 120 | 525 | 180,000 | ||||
Transport Mk.5 | 4,320 | 3,939 | 925 | 138 | 580 | 190,000 | ||||
Transport Mk.6 | 4,536 | 4,141 | 1,063 | 159 | 635 | 200,000 | ||||
Heavy Transport Mk.1 | Atomic Age | 4 | 4,764 | 4,355 | 1,095 | 164 | 670 | 210,000 | 7d | 1,515 |
Heavy Transport Mk.2 | 4,992 | 4,563 | 1,128 | 169 | 700 | 220,000 | ||||
Heavy Transport Mk.3 | 5,220 | 4,771 | 1,170 | 175 | 735 | 230,000 | ||||
Heavy Transport Mk.4 | 5,484 | 5,010 | 1,205 | 180 | 770 | 235,000 | ||||
Heavy Transport Mk.5 | 5,760 | 5,260 | 1,243 | 186 | 810 | 240,000 | ||||
Heavy Transport Mk.6 | 6,048 | 5,522 | 1,278 | 191 | 850 | 245,000 | ||||
Reinforced Transport Mk.1 | Cold War Age | 5 | 6,350 | 5,798 | 1,343 | 201 | 875 | 250,000 | 7d 12h | 1,575 |
Reinforced Transport Mk.2 | 6,653 | 6,075 | 1,405 | 210 | 900 | 255,000 | ||||
Reinforced Transport Mk.3 | 6,955 | 6,351 | 1,470 | 220 | 935 | 260,000 | ||||
Reinforced Transport Mk.4 | 7,303 | 6,668 | 1,544 | 231 | 965 | 265,000 | 8d | 1,630 | ||
Reinforced Transport Mk.5 | 7,668 | 7,001 | 1,622 | 243 | 990 | |||||
Reinforced Transport Mk.6 | 8,052 | 7,350 | 1,704 | 255 | 1,020 | |||||
Strategic Transport Mk.1 | Space Age | 6 | 8,657 | 7,746 | 1,798 | 269 | 875 | 270,000 | 8d 12h | ? |
Strategic Transport Mk.2 | 8,879 | 7,824 | 1,884 | 282 | 900 | |||||
Strategic Transport Mk.3 | 9,323 | 8,042 | 1,965 | 294 | 935 | |||||
Strategic Transport Mk.4 | 9,790 | 8,296 | 2,060 | 309 | 965 | 275,000 | ? | |||
Strategic Transport Mk.5 | 10,279 | 8,427 | 2,158 | 323 | 990 | |||||
Strategic Transport Mk.6 | 10,794 | 8,615 | 2,255 | 338 | 1,020 | |||||
Advanced Transport Mk.1 | Digital Age | 7 | 12,214 | 8,805 | 2,385 | ? | 1,060 | 280,000 | 9d | 1,900 |
Advanced Transport Mk.2 | 11,654 | 9,000 | 2,456 | 1,005 | ||||||
Advanced Transport Mk.3 | 12,115 | 9,200 | 2,560 | 1,050 | ||||||
Advanced Transport Mk.4 | 12,590 | 9,420 | 2,665 | 1,100 | 285,000 | |||||
Advanced Transport Mk.5 | 13,045 | 9,640 | 2,775 | 1,150 | ||||||
Advanced Transport Mk.6 | 13,500 | 9,860 | 2,890 | 1,200 | ||||||
Vanguard Transport Mk.1 | Information Age | 8 | 14,175 | 10,353 | 3,035 | 1,250 | 290,000 | 9d 10h | 2,090 | |
Vanguard Transport Mk.2 | 14,884 | 10,871 | 3,186 | 1,300 | ||||||
Vanguard Transport Mk.3 | 15,628 | 11,414 | 3,346 | 1,350 | ||||||
Vanguard Transport Mk.4 | 16,409 | 11,985 | 3,513 | 1,400 | 295,000 | |||||
Vanguard Transport Mk.5 | 17,230 | 12,584 | 3,688 | 1,450 | ||||||
Vanguard Transport Mk.6 | 18,091 | 13,213 | 3,873 | 1,520 | ||||||
Spearhead Transport Mk.1 | Drone Age | 9 | 18,543 | 13,874 | 4,067 | ? | 1,570 | 300,000 | 10d? | 2,300 |
Spearhead Transport Mk.2 | 19,007 | 14,568 | 4,270 | ? | 1,620 | |||||
Spearhead Transport Mk.3 | 19,482 | 15,296 | 4,484 | ? | 1,670 | |||||
Spearhead Transport Mk.4 | 19,969 | 16,061 | 4,708 | ? | 1,720 | 305,000 | ||||
Spearhead Transport Mk.5 | 20,468 | 16,864 | 4,943 | ? | 1,770 | |||||
Spearhead Transport Mk.6 | 20,980 | 17,707 | 5,190 | ? | 1,840 | |||||
Captain's Transport Mk.1 | Automation Age | 10 | 21,520 | 18,639 | 5,368 | 1,910 | 310,000 | 10d 8h | 2,710 | |
Captain's Transport Mk.2 | 22,070 | 19,522 | 5,550 | 1,980 | ||||||
Captain's Transport Mk.3 | 22,750 | 20,410 | 5,782 | 2,060 | ||||||
Captain's Transport Mk.4 | 23,228 | 21,302 | 5,927 | 2,130 | 315,000 | |||||
Captain's Transport Mk.5 | 23,903 | 21,998 | 6,184 | 2,200 | ||||||
Captain's Transport Mk.6 | 24,582 | 22,785 | 6,338 | 2,370 |
Boosts (Transports)[]
Council Committees[]
- ?
Council Councilors[]
- ?
Library Technology[]
- Aviation
- Ch. 5 = Increases Aircraft health by 10%.
- Elite Paratroopers
- Ch. 1 = +10% Transports hitpoints.
- Ch. 2 = Reduces Transports deployment cooldown by 1 second.
- Ch. 5 = Reduces Transports deployment cooldown by 2 seconds.
- Microprocessor
- Ch. 3 = Reduce unit's training time by 10%
- Ch. 4 = Reduces the research time of Armory research by 5% .
- Reconnaissance Aircraft
- Ch. 2 = +25% to Aircraft flight speed
- Ch. 4 = Reduces the deployment cooldown of Recons and Transports Aircraft by 10%
Manufactory[]
These stats assume you fully upgrade to a level 10 munition.
- Composite Lining (for Transports)
- -5% damage while moving
- +16% hitpoints
- -5% damage taken from defensive buildings
- DRFM Jammer (for Transports)
- -10% damage from traps
- +27% hitpoints
- -10% damage taken from Air Defense
University[]
- Amelia Earhart
- Aircraft Upgrade Cost: -5% upgrade resource costs for Aircraft (5 levels).
- Transports Hitpoints: Increases hitpoints of Transport aircraft by 3% (10 levels).
Wonders[]
- Notre Dame
- Unit Upgrade Discount: 10%
- The Heritage at the Library Chapter 2 increases the discount bonus from +10% to +11%.
- Pentagon
- Reduces Airstrip's Units training time by 20%.
VIP Bonuses[]
- Airstrip Troop Training Time
- Level 7: 10%
- Level 10: 15%
- Level 15: 20%
Parliament Laws[]
- Military Funding: Airstrip
- Reduces all Airstrip Troop upgrade costs by 500 - 7,000 Oil to a minimum of free
Others[]
- The French get a 20% reduction to training time.
Boosts (Paratroopers)[]
Council Committees[]
- Washington's Revolution
- Barracks Troop Damage
Council Councilors[]
- Alexander the Great
- Paratrooper Damage and HP
- Guan Yu
- Paratrooper Damage
- Nancy Wake
- Paratrooper HP
- Paratrooper DMG
Library Technology[]
- Cast Iron
- Ch. 1 = Increases Heavy Infantry attack by 10%
- Ch. 4 = Increases Heavy Infantry health by 10%
- Ch. 5 = Increases Heavy Infantry attack against defender infantry by 20%
- Standing Army
- Ch. 4 = +10% Barracks Troops' attack (or Healing) and health
- Chivalry
- Ch. 1 = +10% Paratroopers health
- Elite Paratroopers
- Ch. 3 = +10% Paratrooper hitpoints.
- Ch. 4 = +10% Paratrooper attack.
- Assault Battalion
- Ch. 2 = +10% Paratrooper hitpoints
- Ch. 4 = +10% Paratrooper attack damage
Manufactory[]
- Nothing in the Manufactory applies to paratroopers (i.e., heavy infantry statistics do not, and damage statistics for Transport do nothing)
University[]
- Catherine the Great
- Heavy Infantry Damage: +3% Heavy Infantry Damage (10 levels)
- Heavy Infantry Hitpoints: +3% Heavy Infantry Hitpoints (10 levels)
- Amelia Earhart
- Paratrooper Damage: Increases damage of Paratroopers by 3% (10 levels).
Wonders[]
- The Versailles wonder confers these bonuses to the Paratroopers:
- Hitpoint boost to both your attacking and defending troops: 10%
- The Heritage at the Library Chapter 1 increases the hitpoint bonus from +10% to +11%.
Parliament Laws[]
- ?
Museum[]
- Paratrooper
- Barrack Troops lines do affect paratroopers despite them not being built in the barracks (it's a quirk) -- these generic lines are only found in legendary artifacts
- The following museum lines do not affect paratroopers: Airstrip Troop, Heavy Infantry
Blessings[]
- The Weapon and Armor blessings affect paratroopers in multiplayer; but paratroopers do not cause those blessings to expire. So, you can keep those blessings active by not dropping barrack troops, such as Infantry
War Coalitions[]
- The Aztec and Cherokee offensive coalitions affect paratroopers; as paratroopers are seen as barrack troops
Strategies[]
- Destroying anti-tank guns early in a battle; they are the biggest threat to paratroopers, use paratroopers to swarm the anti-tank gun as there are too many for it to take care of, or avoid them when possible
- Although paratroopers trigger all traps, they do not trigger other defensive buildings that spawn troops. This makes the Shuttle's Scan tactic useful with Transport; mainly to trigger signal flares and SAMs
- In war, a useful strategy is to destroy the Town Center (TC) first with paratroopers. Because they do 85% less damage against the TC, an Assault Rally and/or Recon plane and/or Strength of Gladiator can help accomplish TC destruction quicker. Ideally drop them as to not cause Generals to spawn
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